Wormhole (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Wormhole
11th-level Conjuration
Casting time: 1 action
Range: 120ft
Components: V
Duration: Instantaneous, Up to 1 hour
Casters: 8

May use a portal or not. Choose one effect, or all as creatively fit.

1) You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 1,200 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.

The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.

When you cast this spell, you can speak the name of a specific creature. This may be any creature, but you must have some idea of what they look like. The portal opens in the named creature’s immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.

2) You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the GM's discretion.

Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.

You can use this spell to banish an unwilling creature to another plane. A portal may open up if you choose, swallowing the target, or you may instantly vanish it to a random or specific location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.

3) This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 60-foot cube. You may choose the size of the cube to anything under 60ft cubed.

The destination you choose must be known to you. Your familiarity with the destination determines whether you arrive there successfully.

You may set tuning forks to specific locations to transport or portal to instantly. You may use this in conjunction with tuning forks to transport you a destination you do not know.


5.00
(one vote)

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