Bubble (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Bubble Ward
10th-level Evocation
Casting time: 24 hours
Range: Touch
Components: V, S, M (a crystal ball and the clockwork heart of an inevitable, both of which are consumed by the spell)
Duration: Until dispelled
Casters: 3


You set a crystalline sphere atop an inevitable's clockwork heart, and each caster touches the sphere while casting the spell, During the casting, the sphere sinks down and encases the heart, encompassing it completely.

Once cast, a runic bubble of protective force instantly explodes out from the sphere out to a radius of 50 miles. The bubble extends into the air and the underground, harmlessly passing through objects and the ground. You and any other caster can designate any creature or type of creature that can pass through the bubble when you cast it or after its casting. No other creature can pass through it, teleport into or out of the bubble (through such spells such as teleport, plane shift, gate or similar spells), or move objects into or outside of it.

The bubble has 1,000 hitpoints and a damage threshold of 100. If it is reduced to 0 hitpoints, it flickers and both the glass sphere and the runic bubble shatters before the spell ends. The bubble can be healed for 20 hitpoints if a creature attempts to teleport in or out of it with a conjuration spell of 5th level or higher, and the bubble is unaffected by dispel magic, anti-magic field, and similar effects.

The glass sphere has 10 hitpoints and 10 AC. If it is destroyed, the bubble shatters and the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 11th level or higher the number of hit points the sphere has is increased by 100 for each slot level above 10th.

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