Infuse Magic (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

infuse magic
10th-level Abjuration
Casting time: 1 action
Range: 60 feet
Components: a spellbook containing all the spells the primary caster knows. (consumed by the spell)
Duration: instantaneous
Casters: 1


The primary caster may choose up to 10 willing creatures whithin 60 ft to infuse with magical potential. Each of the targeted creatures gains 5 lvl 5 spell slots. These creatures may use the gained spell slots for any spell that the primary casters knows. The magic slowly dissapates. 1 unused spell slot gained by this spell is lost for every 2 minutes that passes. The spell ends when all spell slots have been used or lost.

At Higher Levels/With More Casters. When you cast this spell using a spell slot of 11th level or higher or with 6 secondary casters or more, the amount of spell slots given increases by 5 or the spell slots levels increase to by one level for every higher level or additional 5 casters.

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