Infuse Magic (5e Spell)
10th-level Abjuration | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | a spellbook containing all the spells the primary caster knows. (consumed by the spell) |
Duration: | instantaneous |
Casters: | 1 |
The primary caster may choose up to 10 willing creatures whithin 60 ft to infuse with magical potential. Each of the targeted creatures gains 5 lvl 5 spell slots. These creatures may use the gained spell slots for any spell that the primary casters knows. The magic slowly dissapates. 1 unused spell slot gained by this spell is lost for every 2 minutes that passes. The spell ends when all spell slots have been used or lost.
At Higher Levels/With More Casters. When you cast this spell using a spell slot of 11th level or higher or with 6 secondary casters or more, the amount of spell slots given increases by 5 or the spell slots levels increase to by one level for every higher level or additional 5 casters.
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