Infuse Magic (5e Spell)
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|Casting time:||1 action|
|Components:||a spellbook containing all the spells the primary caster knows. (consumed by the spell)|
The primary caster may choose up to 10 willing creatures whithin 60 ft to infuse with magical potential. Each of the targeted creatures gains 5 lvl 5 spell slots. These creatures may use the gained spell slots for any spell that the primary casters knows. The magic slowly dissapates. 1 unused spell slot gained by this spell is lost for every 2 minutes that passes. The spell ends when all spell slots have been used or lost.
At Higher Levels/With More Casters. When you cast this spell using a spell slot of 11th level or higher or with 6 secondary casters or more. Then the amount of spell slots given increases by 5 or the spell slot level by 1 up to level 8