Ambush (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Ambush
10th-level conjuration
Casting time: 1 action
Range: self (1 mile sphere)
Components: V, S
Duration: 2 rounds
Casters: 1

When you cast this spell you summon 20 archers and you can place them anywhere in the radius. The archers are in groups of 5 for the purpose of initiative as each group gets its own initiative. Each archer attacks independently and can attack one creature. The archers have a range of 600 feet. It has a +9 to attack and a 2d10+5 for damage. They have immunity to all effects and damage.


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