Horrendous Desiccation (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Horrendous Desiccation
10th-level Necromancy
Casting time: 1 action
Range: Self (300-foot radius)
Components: V, S, M (a pinch of dust of dryness, which the spell consumes)
Duration: Instantaneous


Necromantic energy suffuses the area, depleting the moisture within both living matter and bodies of water. Each creature within range other than you must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 22d8 necrotic damage on a failed save, or half as much damage on a successful one. The spell also absorbs all freestanding water within range.

Casting this spell withers one of your limbs.

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