Cataract of Fire (5e Spell)

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Design Note: This page was created using the Epic Magic (10th+ Level Magic) Variant Rule.

Cataract of Fire
11th-level Evocation
Casting time: 1 action
Range: Self (quarter-mile-radius, 2,000-foot-tall cylinder)
Components: V, S, M (a bronze gong, which the spell consumes)
Duration: Instantaneous


A torrent of magical flames pours down from the heavens, incinerating everything in its wake. Each creature within range, including you, must make a Dexterity saving throw. On a failed save, a creature takes an amount of damage based on its distance from the center of the cylinder, as shown in the following table. On a successful save, a creature takes half as much damage. If this damage reduces a creature to 0 hit points, it is disintegrated. You receive no force damage from this spell.

Distance Damage
300 ft. away or closer 12d10 fire damage and 12d10 force damage
301 to 600 ft. away 6d10 fire damage and 6d10 force damage
601 to 1,320 ft. away 3d10 fire damage and 3d10 force damage

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a nonmagical object, a creation of magical force, or an antimagic field. A magic item is unaffected by this spell.

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