3e SRD:Sorcerer/Wizard Spell List

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Sorcerer/Wizard Spells[edit]

0-Level Sorcerer and Wizard Spells (Cantrips)[edit]

Abjur

Conj

Div

Ench

  • Daze: Creature loses next action.

Evoc

  • Dancing Lights: Figment torches or other lights.
  • Flare: Dazzles one creature (-1 attack).
  • Light: Object shines like a torch.

Illus

Necro

Trans

Univ

1st-Level Sorcerer and Wizard Spells[edit]

Abjur

  • Alarm: Wards an area for 2 hours/level.
  • Endure Elements: Ignores 5 damage/round from one energy type.
  • Hold Portal: Holds door shut.
  • Protection from Chaos/Evil/Good/Law: +2 AC and saves, counter mind control, hedge out elementals and outsiders.
  • Shield: Invisible disc gives cover and blocks magic missiles.

Conj

Div

Ench

  • Charm Person: Makes one person the caster’s friend.
  • Hypnotism: Fascinates 2d4 HD of creatures.
  • Sleep: Put 2d4 HD of creatures into comatose slumber.

Evoc

  • Floating Disk: 3-ft.-diameter horizontal disk that holds 100 lb./level.
  • Magic Missile: 1d4+1 damage; +1 missile/two levels above 1st (max 5).

Illus

Necro

Trans

2nd-Level Sorcerer and Wizard Spells[edit]

Abjur

Conj

  • Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.
  • Fog Cloud: Fog obscures vision.
  • Glitterdust: Blinds creatures, outlines invisible creatures.
  • Summon Monster II: Calls outsider to fight for the caster.
  • Summon Swarm: Summons swarm of small crawling or flying creatures.
  • Web: Fills 20-ft-radius spread with sticky spider webs.

Div

Ench

Evoc

  • Continual Flame: Makes a permanent, heatless torch.
  • Darkness:20-ft. radius of supernatural darkness.
  • Daylight: 60-ft. radius of bright light.
  • Flaming Sphere: Rolling ball of fire, 2d6 damage, lasts 1 round/level.
  • Shatter: Sonic vibration damages objects or crystalline creatures.

Illus

  • Blur: Attacks miss subject 20% of the time.
  • Hypnotic Pattern: Fascinates 2d4+1 HD/level of creatures.
  • Invisibility: Subject is invisible for 10 min./level or until it attacks.
  • Magic Mouth: Speaks once when triggered.
  • Minor Image: As silent image, plus some sound.
  • Mirror Image: Creates decoy duplicates of the caster (1d4 +1/three levels, max 8).
  • Misdirection: Misleads divinations for one creature or object.
  • Trap: Makes item seem trapped.

Necro

  • Ghoul Touch: Paralyzes one subject, who exudes stench (-2 penalty) nearby.
  • Scare: Panics creatures up to 5 HD (15-ft. radius).
  • Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.

Trans

3rd-Level Sorcerer and Wizard Spells[edit]

Abjur

Conj

Div

Ench

  • Hold Person: Holds one person helpless; 1 round/level.
  • Suggestion: Compels subject to follow stated course of action.

Evoc

  • Fireball: 1d6 damage per level, 20-ft. radius.
  • Gust of Wind: Blows away or knocks down smaller creatures.
  • Lightning Bolt: Electricity deals 1d6 damage/level.
  • Tiny Hut: Creates shelter for 10 creatures.
  • Wind Wall: Deflects arrows, smaller creatures, and gases.

Illus

Necro

Trans

  • Blink: The caster randomly vanishes and reappears for 1 round/level.
  • Fly: Subject flies at speed of 90.
  • Gaseous Form: Subject becomes insubstantial and can fly slowly.
  • Haste: Extra partial action and +4 AC.
  • Keen Edge: Doubles normal weapon's threat range.
  • Magic Weapon, Greater: +1/three levels (max +5).
  • Secret Page: Changes one page to hide its real content.
  • Shrink Item: Object shrinks to one-twelfth size.
  • Slow: One subject/level takes only partial actions, -2 AC, -2 melee rolls.
  • Water Breathing: Subjects can breathe underwater.

4th-Level Sorcerer and Wizard Spells[edit]

Abjur

Conj

Div

Ench

  • Charm Monster: Makes monster believe it is the caster’s ally.
  • Confusion: Makes subject behave oddly for 1 round/level.
  • Emotion: Arouses strong emotion in subject.
  • Geas, Lesser: Commands subject of 7 HD or less.

Evoc

  • Fire Shield: Creatures attacking the caster take fire damage; the caster is protected from heat or cold.
  • Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
  • Resilient Sphere: Force globe protects but traps one subject.
  • Shout: Deafens all within cone and deals 2d6 damage.
  • Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level.
  • Wall of Ice: Ice plane creates wall with 15 hp +3/level, or hemisphere can trap creatures inside.

Illus

Necro

  • Contagion: Infects subject with chosen disease.
  • Enervation: Subject gains 1d4 negative levels.
  • Fear: Subjects within cone flee for 1 round/level.

Trans

5th-Level Sorcerer and Wizard Spells[edit]

Abjur

  • Dismissal: Forces a creature to return to native plane.

Conj

Div

Ench

Evoc

Illus

Necro

Trans

Univ

  • Permanency: Makes certain spells permanent; costs XP.

6th-Level Sorcerer and Wizard Spells[edit]

Abjur

Conj

Div

Ench

Evoc

Illus

Necro

Trans

7th-Level Sorcerer and Wizard Spells[edit]

Abjur

  • Banishment: Banishes 2 HD/level extraplanar creatures.
  • Sequester: Subject is invisible to sight and scrying.
  • Spell Turning: Reflect 1d4+6 spell levels back at caster.

Conj

Div

Ench

  • Insanity: Subject suffers continuous confusion.

Evoc

Illus

Necro

Trans

Univ

8th-Level Sorcerer and Wizard Spells[edit]

Abjur

Conj

Div

Ench

  • Antipathy: Object or location affected by spell repels certain creatures.
  • Binding: Array of techniques to imprison a creature.
  • Demand: As sending, plus the caster can send suggestion.
  • Charm, Mass: As charm monster, but all within 30 ft.
  • Irresistible Dance: Forces subject to dance.
  • Sympathy: Object or location attracts certain creatures.

Evoc

Illus

  • Screen: Illusion hides area from vision, scrying.

Necro

  • Clone: Duplicate awakens when original dies.
  • Horrid Wilting: Deals 1d8 damage/level within 30 ft.

Trans

Univ

  • Symbol: Triggered runes have array of effects.

9th-Level Sorcerer and Wizard Spells[edit]

Abjur

Conj

Div

  • Foresight: "Sixth sense" warns of impending danger.

Ench

Evoc

Illus

  • Weird: As phantasmal killer, but affects all within 30 ft.

Necro

Trans

  • Refuge: Alters item to transport its possessor to the caster.
  • Shapechange: Transforms the caster into any creature, and change forms once per round.
  • Teleportation Circle: Circle teleports any creature inside to designated spot.
  • Temporal Stasis: Puts subject into suspended animation.
  • Time Stop: The caster acts freely for 1d4+1 rounds.

Univ

  • Wish: As limited wish, but with fewer limits.



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