3e SRD:Disjunction
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This material is published under the OGL 1.0a. |
Abjuration | |
Level: | Magic 9, Sor/Wiz 9 |
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Components: | V |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | All magical effects and magic items within a 30-ft.-radius burst |
Duration: | Instantaneous |
Saving Throw: | Will negates (object) |
Spell Resistance: | No |
All magical effects and magic items within the radius of the spell, except for those that the character carries or touches, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect as a dispel magic spell does), and permanent magic items must make successful Will saves or be turned into normal items. An item in a creatures possession uses its own Will save bonus or its possessors Will save bonus, whichever is higher.
The character also has a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined.
Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, the character must succeed at a Will save (DC 25) or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)
Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.
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