3e SRD:Blindness/Deafness
This material is published under the OGL 1.0a. |
Transmutation | |
Level: | Brd 2, Clr 3, Sor/Wiz 2 |
---|---|
Components: | V |
Casting time: | 1 action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One living creature |
Duration: | Permanent (D) |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
The subject becomes blinded or deafened, as the character chooses. In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus to attackers' attack rolls (they are effectively invisible), moves at half speed, and suffers a -4 penalty on most Strength- and Dexterity-based skills. A deafened character, in addition to the obvious effects, automatically fails Listen checks, suffers a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal (V) component that he tries to cast.
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