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|This material is published under the OGL 1.0a.|
|Enchantment (Compulsion) [Mind-Affecting]|
|Level:||Drd 9, Sor/Wiz 8|
|Components:||V, S, M/DF|
|Casting time:||1 hour|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Target:||One location (up to a 10-ft. cube/level) or one object|
|Saving Throw:||Will partial|
The character causes an object or location to emanate magical vibrations that repel either a specific order of intelligent creature or creatures of a particular alignment, as defined by the character. The particular sort of creature to be affected must be named specifically. Larger groups (types and subtypes) are not specific enough. Likewise, the specific alignment must be named. A compulsion forces creatures of the designated sort or alignment to abandon the area or item, never willingly returning to it while the spell is in effect. A creature who makes a successful saving throw can stay in the area or touch the item, but feels very uncomfortable doing so. This discomfort reduces the creature's Dexterity score by 4 points.
Antipathy counters and dispels sympathy.
This spell cannot be cast upon living creatures.
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