3e SRD:Dominate Monster
From D&D Wiki
This material is published under the OGL 1.0a. |
Enchantment (Compulsion) [Mind-Affecting] | |
Level: | Sor/Wiz 9 |
---|---|
Components: | V, S |
Casting time: | 1 action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One creature |
Duration: | 1 day/level |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
The character can control the actions of any creature. The character establishes a telepathic link with the subject's mind. If a common language is shared, the character can generally force the subject to perform as the character desires, within the limits of his abilities. If no common language is shared, the character can communicate only basic commands. The character knows what the subject is experiencing, but the character does not receive direct sensory input from him.
Subjects resist this control, and those forced to take actions against their nature receive a new saving throw with a bonus of +1 to +4, depending on the type of action required. Obviously self-destructive orders are not carried out. Once control is established, the range at which it can be exercised is unlimited, as long as the character and the subject are on the same plane. The character need not see the subject to control it.
Protection from evil or a similar spell can prevent the character from exercising control or using the telepathic link while the subject is so warded, but it does not prevent the establishment of domination or dispel it.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.