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|This material is published under the OGL|
|Enchantment (Compulsion) [Mind-Affecting]|
|Level:||Drd 9, Sor/Wiz 8|
|Components:||V, S, M|
|Casting time:||1 hour|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Target:||One location (up to a 10-ft. cube/level) or one object|
|Saving Throw:||Will negates (see text)|
The character causes an object or location to emanate magical vibrations that attract either a specific type of intelligent creature or creatures of a particular alignment, as defined by the character. The particular type of creature to be affected must be named specifically. Larger groups, such as a type, are not specific enough. Likewise, the specific alignment must be named.
Creatures of the type or alignment feel elated and pleased to be in the area or desire to touch or to possess the object. The compulsion to stay in the area or touch the object is overpowering. If the save is successful, the creature is released from the enchantment, but a subsequent save must be made 1d6 x 10 minutes later. If this save fails, the affected creature attempts to return to the area or object.
Sympathy counters and dispels antipathy.
Material Components: Worth at least 1,500 gp.
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