3e SRD:Stinking Cloud
This material is published under the OGL 1.0a. |
Conjuration (Creation) | |
Level: | Sor/Wiz 3 |
---|---|
Components: | V, S, M |
Casting time: | 1 action |
Range: | Medium (100 ft. + 10 ft./level) |
Effect: | Cloud that spreads in 30-ft. radius, 20 ft. high |
Duration: | 1 round/level |
Saving Throw: | Fortitude negates (see text) |
Spell Resistance: | Yes |
Stinking cloud creates a bank of fog that obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has one-half concealment (attacks suffer a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). The fogs vapors are nauseating. Living creatures in the cloud are nauseated (Fortitude negates), making them unable to attack, cast spells, concentrate on spells, and so on. The only action a nauseated character can take is a single move (or move-equivalent action) per turn. These effects last as long as the character is in the cloud and for 1d4+1 rounds after he or she leaves the cloud. (Roll separately for each nauseated character.) Those who succeed at their saves but remain in the cloud must continue to save each round.
A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
The spell does not function underwater.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.