3e SRD:Gust of Wind
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This material is published under the OGL 1.0a. |
Evocation | |
Level: | Brd 3, Sor/Wiz 3 |
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Components: | V, S, F |
Casting time: | 1 action |
Range: | Medium (100 ft. + 10 ft./level) |
Effect: | Gust of wind (10 ft. wide, 10 ft. high) emanating out from the character to the extreme of the range |
Duration: | 1 round |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
This spell creates a strong blast of air that originates from the character and moves in the direction the character is facing. The force of this gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish these lights. Creatures caught in the area may be affected. Any creature is entitled to a saving throw to ignore the gust's effects.
A gust of wind can do anything a sudden blast of wind would be expected to do.
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