3e SRD:Sleet Storm
Jump to navigation
Jump to search
This material is published under the OGL 1.0a. |
Conjuration (Creation) [Cold] | |
Level: | Drd 4, Sor/Wiz 3 |
---|---|
Components: | V, S, M/DF |
Casting time: | 1 action |
Range: | Long (400 ft. + 40 ft./level) |
Effect: | Sleet spreads 40 ft., 20 ft. high |
Duration: | 1 round/level |
Saving Throw: | Reflex partial |
Spell Resistance: | No |
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy, slowing movement to one-half normal. Additionally, any creature in sleet that attempts to move must succeed at a Reflex save or fall down instead. The sleet extinguishes torches and small fires.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.