3e SRD:Seeming

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.
Seeming
Illusion (Glamer)
Level: Sor/Wiz 5
Components: V, S
Casting time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One person/two levels, no two of which can be more than 30 ft. apart
Duration: 12 hours
Saving Throw: Will negates or Will disbelief (if interacted with)
Spell Resistance: Yes or No

The character can make the targetsincluding clothing, armor, weapons, and equipmentlook different. The targets can seem 1 foot shorter or taller, thin, fat, or in between. The character cannot change the targets' body type. Otherwise, the extent of the apparent change is up to the character.

The spell does not provide the abilities or mannerisms of the chosen form. It does not alter the perceived tactile (touch) or audible (sound) properties of the character or the character's equipment.

If the character uses this spell to create a disguise, the subject gets a +10 bonus on the Disguise check.

Note: Creatures get Will saves to recognize the glamer as an illusion if they interact with it.

Affected creatures resume their normal appearances if slain.

Unwilling targets can negate the spells effect on them by making Will saves or with SR.



Back to Main Page3e Open Game ContentSystem Reference DocumentSpells

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: