3e SRD:Detect Secret Doors
This material is published under the OGL 1.0a. |
Divination | |
Level: | Brd 1, Knowledge 1, Sor/Wiz 1 |
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Components: | V, S |
Casting time: | 1 action |
Range: | 60 ft. |
Area: | Quarter circle emanating from the character to the extreme of the range |
Duration: | Concentration, up to 1 minute/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
The character can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been specifically constructed to escape detection are detected by this spell. The amount of information revealed depends on how long the character studies a particular area or subject:
1st Round: Presence or absence of secret doors.
2nd Round: Number of secret doors and the location of each. If an aura is outside the character's line of sight, then the character discerns its direction but not its exact location.
Each Additional Round: The mechanism or trigger for one particular secret portal closely examined by the character.
Note: Each round, the character can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
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