3e SRD:Resist Elements
This material is published under the OGL 1.0a. |
Abjuration | |
Level: | Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2 |
---|---|
Components: | V, S, DF |
Casting time: | 1 action |
Range: | Touch |
Target: | Creature touched |
Duration: | 1 minute/level |
Saving Throw: | None |
Spell Resistance: | Yes |
This abjuration grants a creature limited protection to damage from whichever one of five energy types the character selects: acid, cold, fire, electricity, or sonic. Each round, the spell absorbs the first 12 points of damage the creature would otherwise take from the specified energy type, regardless of whether the source of damage is natural or magical. The spell protects the recipient's equipment as well.
Resist elements absorbs only damage. The character could still suffer unfortunate side effects.
Note: Resist elements overlaps (and does not stack with) endure elements and protection from elements. If a character is warded by protection from elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by resist elements and endure elements at the same time, the resist spell absorbs damage but the endure spell does not.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.