3e SRD:Spell Turning
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This material is published under the OGL 1.0a. |
Abjuration | |
Level: | Luck 7, Magic 7, Sor/Wiz 7 |
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Components: | V, S, M/DF |
Casting time: | 1 action |
Range: | Personal |
Target: | The character |
Duration: | Until expended or 10 minutes/ level |
Spells (and spell-like effects) targeted against the character rebound on the original caster. The abjuration turns only spells that have the character as a target. Effect and area spells are not affected. Spell turning also fails to affect touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The DM secretly rolls the exact number. Each spell turned subtracts its level from the amount of spell turning left.
A spell might be only partially turned. Subtract the 1d4+6 result from the spell level of the incoming spell. Divide the remaining levels of the incoming spell by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, the character and the caster each take a fraction of the damage. For nondamaging spells, each of opponents has a proportional chance to be affected.
If the character and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created. Roll randomly to determine the result:
d% | Effect |
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01–70 | Spell drains away without effect. |
71–80 | Spell affects both of the characters equally at full effect. |
81–97 | Both turning effects are rendered nonfunctional for 1d4 minutes. |
98–100 | Both of the characters go through a rift into another plane. |
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