3e SRD:Weird
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This material is published under the OGL 1.0a. |
Illusion (Phantasm) [Fear, Mind-Affecting] | |
Level: | Sor/Wiz 9 |
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Components: | V, S |
Casting time: | 1 action |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | Any number of creatures, no two of which can be more than 30 ft. apart |
Duration: | Instantaneous |
Saving Throw: | Will disbelief (if interacted with), then Fortitude partial |
Spell Resistance: | Yes |
Only the spells subjects can see the phantasmal creatures attacking them. The character sees only shadowy shapes. The subjects first get a Will save to recognize the image as unreal. If a subject fails, the phantasm touches the subject, and the subject must succeed at a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage and is stunned for 1 round. The subjects Strength score also drops 1d4 points for 10 minutes. A stunned creature can't act and loses any Dexterity bonus to AC. Attackers gain +2 bonuses to attack it.
If a subject of a weird attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon the character. The character must then disbelieve it or suffer its deadly fear attack.
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