3e SRD:Meteor Swarm
From D&D Wiki
|This material is published under the OGL|
|Casting time:||1 action|
|Range:||Long (400 ft. + 40 ft./level)|
|Area:||Pattern of fireball-like spreads (see text)|
|Saving Throw:||None or Reflex half (see text)|
When the character casts this spell, either four large spheres (2-foot-diameter) or eight small spheres (1-foot-diameter) spring from the character's outstretched hand and streak in a straight line to the spot the character selects.
Any creature in the straight-line path of these spheres is struck by each one and takes 24d6 points of fire damage (no save).
If the spheres reach their destination, each bursts in a spread.
Each large sphere deals 6d6 points of fire damage. The four spheres explode with their points of origin forming a diamond or box pattern around the spell's central point of origin, which the character designates upon casting. Each large sphere has a 15-foot-radius spread, and each blast is 20 feet apart along the sides of the pattern, creating overlapping areas of the spell's effect and exposing the center to all four blasts.
The smaller spheres each have a 7 1/2-foot-radius spread, and each deals 3d6 points of fire damage. They explode with their points of origin forming a pattern around the spell's central point of origin (which the character designated upon casting) of a box within a diamond or vice versa, with each of the outer sides measuring 20 feet long. The center has four areas of overlapping effect, and numerous peripheral areas have two or three overlapping areas of the spell's effect.
Creatures caught in a blast can attempt Reflex saves for half damage. Creatures struck by multiple blasts save against each blast separately.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.