3e SRD:Cause Fear
Jump to navigation
Jump to search
This material is published under the OGL 1.0a. |
Necromancy [Fear, Mind-Affecting] | |
Level: | Brd 1, Clr 1, Death 1, Sor/Wiz 1 |
---|---|
Components: | V, S |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One living creature |
Duration: | 1d4 rounds |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
The affected creature becomes frightened. It suffers a -2 morale penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with 6 or more Hit Dice are immune. Cause fear counters remove fear.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.