3e SRD:Trap

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This material is published under the OGL 1.0a.
Trap
Illusion (Glamer)
Level: Sor/Wiz 2
Components: V, S, M
Casting time: 1 action
Range: Touch
Target: Object touched
Duration: Permanent
Saving Throw: None
Spell Resistance: No

This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. The character places the spell upon any small mechanism or device. Any character able to detect traps, or who uses any spell or device enabling trap detection, is 100% certain a real trap exists. The effect is illusory and nothing happens if the trap is "sprung"; its primary purpose is to frighten away thieves or make them waste precious time.

If another trap spell is active within 50 feet when the spell is cast, the casting fails.

Material Component: Worth at least 50 gp.



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