3e SRD:Charm, Mass
This material is published under the OGL 1.0a. |
Enchantment (Charm) [Mind-Affecting] | |
Level: | Sor/Wiz 8 |
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Components: | V |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets: | One or more creatures, no two of which can be more than 30 ft. apart |
Duration: | 1 day/level |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
This charm affects a number of creatures whose combined HD do not exceed twice the character's level (or at least one creature regardless of HD). If there are more potential targets than the character can affect, the character chooses them one at a time until the character chooses a creature with too many HD.
The targets regard the character as a trusted friend and ally. If the creatures are currently being threatened or attacked by the character or the character's allies, however, they receive a +5 bonus on their saving throw.
The spell does not enable the character to control the charmed creatures as if they were automatons, but the subjects perceives the character's words and actions in the most favorable way. The character can try to give the subjects orders, but the character must win an opposed Charisma check to convince the subjects to do anything they wouldn't ordinarily do. (Retries not allowed.) A charmed creature never obeys suicidal or obviously harmful orders. Any act by the character or the character's apparent allies that threatens the charmed creatures breaks the spell. Note also that the character must speak the creatures language to communicate the character's commands, or else be good at pantomiming.
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