3e SRD:Charm Monster
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|This material is published under the OGL|
|Enchantment (Charm) [Mind-Affecting]|
|Level:||Brd 3, Sor/Wiz 4|
|Casting time:||1 action|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Target:||One living creature|
|Saving Throw:||Will negates|
This charm makes a creature regard the character as a trusted friend and ally. If the creature is currently being threatened or attacked by the character or the character's allies, however, he receives a +5 bonus on his saving throw.
The spell does not enable the character to control the charmed creature as if the creature were an automaton, but the subject perceives the character's words and actions in the most favorable way. The character can try to give the subject orders, but the character must win an opposed Charisma check to convince the subject to do anything he or she wouldn't ordinarily do. (Retries not allowed.) A charmed creature never obeys suicidal or obviously harmful orders. Any act by the character or the character's apparent allies that threatens the charmed creature breaks the spell. Note also that the character must speak the creature's language to communicate the character's commands, or else be good at pantomiming.
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