3e SRD:Sequester
This material is published under the OGL 1.0a. |
Abjuration | |
Level: | Sor/Wiz 7 |
---|---|
Components: | V, S, M |
Casting time: | 1 action |
Range: | Touch |
Target: | One creature or object (up to a 2-ft. cube/level) touched |
Duration: | 1 day/level (D) |
Saving Throw: | Will negates (object) |
Spell Resistance: | Yes (object) |
When cast, this spell not only prevents divination spells from working to detect or locate the creature or object affected by sequester, it also renders the affected creature or object invisible to any form of sight or seeing. The spell does not prevent the subject from being discovered through tactile means or through the use of magic devices. Living creatures (and even undead creatures) affected by sequester become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled.
Note: The Will save prevents a character from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.