From D&D Wiki
This page is reserved for a To-Do list of what I have left to add to the wiki, and also a list of my completed contributions.
Finish the Neo Greater Material Plane Project, including common creatures (Which will mostly include Giant Insect templates and Giant Beasts that are normally small and harmless, like bunnies. It'll be great.).
The Enhanced Existence Project, a 3 part ruleset that enhances high level play and gives players more options throughout combat of all levels... At the cost of making the game significantly more deadly and realistic. Each part of this ruleset should be viable on its own, but also complemented by the others. The 3 parts are the:
Enhanced Existence Magic Overhaul (5e Variant Rule) Which adds 10-level spells, Ancient Magic which makes certain homebrew spells more complex to learn (Including all 10th-level spells), and 3 new ways to organize magic, allowing different worlds to have truly foreign magic to players.
DM's Note: As of now, I plan on remaking the Magic Overhaul, as apparently 10th level spells and the means to access them already existed in previous editions of the game which I haven't played. Since canonically this was ended through a particular incident in 3.5E, I have to rework the Overhaul (Overhaul the Overhaul, if you will) to make it viable for normal games. As such, some or all of the 10th-level spells may have major changes coming soon. Legacy versions of these pages may be made upon request. Additionally, I'm combining the homebrew ruleset and material for dealing with more complex lycanthropy (And similar pages), into this ruleset, as a section titled Curse Complexity And Other Moral Dilemmas. Depending on the nature of this when completed, it may warrant being it's own homebrew ruleset as well, or may better fit into a different part of these Overhauls. Right now, I'm adding it here because this is the next project I plan to complete, but the lycanthropy issue has existed for quite some time.
This is the biggest adventure in rules creation I've ever had, and I might need help making it balanced, fun, and most importantly, interesting enough to be viable. As these appear, if you're interested in helping bring the concept to life, please consider supporting the project with suggestions for improvements in the Discussion pages of the different ruleset pages, or even the Discussion page of this User page.
SOOOO after careful consideration, I've just realized how big of a job translating epic magic into 5e is going to be, and I'm in way over my head. Spellcraft (Which is a skill that doesn't exist in 5e), Seeds (Spells that are components of Epic Spells), epic spell development, the whole thing will at some point be tackled in my new version of this ruleset. However, I can't guarantee this will translate fully well, due to the vast differences between 5e and 3.5e (For example, the original 10th-level spell I made for this had no save against it, which some of the actual epic spells also share this trait, but it would be totally unacceptable in 5e, which makes all magic able to be countered or resisted in some way). In other words, please excuse my dear aunt sally as I will be taking a while longer to properly update this ruleset than I initially intended. Also, due to its complexity, I may have to add additional complexities to the other parts of the Enhanced Existence ruleset as well, just to balance it out.
The following is a list of pages on the wiki created by me that I still claim credit for. Heavy editing from someone else that improves the pages significantly will cause me to consider the page no longer my creation, though there's nothing wrong with that if it betters the content of the page. This has only happened once so far, but as I can ramble in text on occasion, it could happen again. Before continuing, note that I've gotten help from users on the wiki (Especially SirSprinkles, an admin that has been particularly helpful and deserves some credit, as many items including this page could not have existed without his help), and am also willing to help anyone with questions. Use the Discussion page to ask me anything you need help with concerning the pages I've created, and I'll check on occasion and help to the best of my ability.
Everything should be in alphabetical order within a type of page, but pages types are listed in order of importance (I.E. a custom order).
The rulesets that completely alter the game in some way.
- Adventuring Gear
- Novelty Magic Items
Back-Step Scepter (5e Equipment) Rarity needs to be checked, I'm not sure how rare a practical item like this should be. It's powerful probably, but how powerful?
- Wondrous Items
Witch Hunter's Headset (5e Equipment) Thanks to Bobby383b for helping improve this page mere hours after its completion!
- Legendary Items
Agility in a Bottle! (5e Equipment) Belts of Giant Strength! But better! And cooler! And, yikes...
Blade of Fortune's Bane (5e Equipment) Believe it or not, this item was NOT inspired by Minecraft. I got annoyed building a Scout Rogue Aarakocra and slowly discovering that there were no particularly good magic items for them when built properly. They have things like the sword of warning sure, but all of those major items can be circumvented either with the subclass or the feats you should get for such a build. Then I got inspired with this idea.
Obsidian Dagger (5e Equipment) Appearance mildly flavored with Crypt of the Necrodancer, but honestly that's flavor-text that can easily be changed if it's a problem. Stronger than you'd think in the right hands, and by that I of course mean the hands that can make up for the lack of damage a dagger has with a couple extra dice. Rogues, if that wasn't clear.
Scale of Will (5e Equipment) I've wanted to make a Vestiges of Divergence type item for a while now, the rules for it are so interesting, but I never really had an idea that could work. And then this happened. Crits on saving throws for spells.
Infinity Quiver (5e Equipment) Spell Weavers are a fun way to create items that would otherwise never be enchanted the way they are. After all, these items are more often than not explicitly designed to make people want to use them, but also probably be their ultimate downfall. I love it.
Ioun Gauntlet (5e Equipment) Just had this idea for an item that lets you collect MORE Ioun Stones. In all likelihood, it would have to be a direct goal of a player to reach the gauntlet's full potential.
Orb of Nature (5e Equipment) Using this in a low level campaign as a quest item. Hopefully the party doesn't realize how powerful it is and play against alignment.
Tempest in a Bottle! (5e Equipment) Are you speed? No joke, this might be the most powerful Artifact (That isn't a joke) in the entire game, homebrew or otherwise. I highly recommend seriously exercising caution with using this item, whether you're a DM or a player.
Teresa's Thorn (5e Equipment) I really need to make a Teresa stat block at some point, since so many items I've made rely on it.
The Spellblade of Fire (5e Equipment) Gonna make a Shawn Spellblade stat block and an Adventuring Curse entry later.
The Spellblade of Lightning (5e Equipment) The high charge count makes the math for balancing this one very, uh, we'll say complicated to be polite. I hope doubling the charge cost at higher amounts and making the most powerful uses intensive anyway can counterbalance it, but I don't know for sure.
- Level 1 Spells
- Level 3 Spells
- Level 5 Spells
- Level 6 Spells
Nyan's Investiture of Lightning (5e Spell) Yes, Investiture of Lightning already exists on this wiki. That didn't stop me purely because that version of the spell didn't give you immunity to lightning damage or resistance to thunder damage, which is my favorite part of the Investiture spells.
- Level 9 Spells
Nyan's Light Speed Dash (5e Spell) This is my new favorite homebrew creation of mine of all time. I really want a second opinion on how good it is though.
- Level 10?
Purge Evil or Good (5e Spell) This spell might be a little controversial, but it's designed more as a plot device than a spell, an option for winning a campaign, rather than a tool for normal use.
Resurrection From Beyond (5e Spell) I'll be honest, 10th level magic miiiight just exist to 1-up 9th level magic.
- The Neo Greater Material Plane Project
- Enhanced Existence Project
Night Howler (5e Creature) Thanks to SirSprinkles for his help refining the page's grammar and coding. I mean, I was going to do that myself (Since I'm going to use the creature in my current campaign and it was a rough draft), but I still appreciate the help.
Panicked Hat of Wonders (5e Creature) This should only be used for an encounter with a Hat of Wonders that has gotten out of control. It should be rather unlikely that the players encounter this without being the cause of it.
Spell Weaver (5e Creature) How has no one made this yet?
Vicious Obsideon (5e Creature) So this is an incomplete page, but Coaldstone thought removing half of it would make it complete. Clearly, I need to finish the stat block. Making spell lists for creatures on this wiki is tedious, sorry.
The Neo Greater Material Plane (5e Environment) Note: As a massive project I undertook, the location is completed at this point at least as a rough draft, but creatures that exist within it still need to be made to give some idea of the types of encounters that can be had. So it's only kinda complete.
Falco? (5e Optimized Character Build) Thanks to D20Deity for helping to improve this build further!
Finding The Greatest Steed! (5e Optimized Character Build) Leave it to me to take a well-known broken build and go EVEN FURTHER BEYOND! I'd say I'm sorry, but if you know me well enough you know it probably won't be the last you hear of me making things like this.
Master of Magic Wizard (5e Optimized Character Build) OH NO I FORGOT THE EXCLAMATION MARK!!! I want to play this sooo bad.
Classless (5e Class) This is a legacy version of the class. Later changes were made to give it more power, but at least one player was already using it, so I made the reborn version to allow both parties (Those that are using it and those that want it to be stronger) what they want.
Seer (5e Class) Well THAT took some effort. I wish there was a better way to organize a spell list and still link to each spell. Of course, I also wish there were spells from official content other than the PHB on this wiki, but I know why that hasn't happened and know it probably can't, so it's whatever really.
Gemstonians (5e Race) Had to make some sacrifices here to prevent the race from being too complicated or OP. Still might be, but this was the best I could do for it while keeping the original vision intact.
Lesser Dragons (5e Race) I've been thinking about how I would go about making this and it not being broken for a very long time. If it still is in your opinion, I'd love to hear about what I might fix to make this race as perfectly implementable yet unmistakably you're a dragon as possible.
Skeletons Reborn! (5e Race) Hehe. Oxymoron.
Circle of the Clock Legacy (5e Subclass) TIME WITCH! Awesome, though I did just realize I could have made Bayonetta and totally didn't. To be fair, she's probably a Warlock.
Circle of the Clock Reborn! (5e Subclass) APPARENTLY I WAS WRONG. So you could probably make Bayonetta a Warlock, but now you don't have to. I apologize in advance.
Circle of Twilight Reborn! (5e Subclass) Warning: Apparently this subclass is a topic of HOT, STEAMY debate, despite its simple premise and ideas. Assume the following version is correct instead.
Circle of Twilight Reborn!
Okay, so I was looking through Circle of Twilight, and thought of one better. The subclass has a huge problem in that it relies on necrotic damage but its main adversaries are undead. This isn't hard to fix, so this new interpretation uses the same lore found in that UA.
- Circle of Twilight Spells
- Your study of unnatural phenomena and the natural defenses against them has given you access to certain spells. At 2nd level, you learn the green-flame blade cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Twilight Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
|3rd||alter self, pass without trace|
|5th||speak with dead, vampiric touch|
|7th||guardian of nature, locate creature|
|9th||dispel evil and good, wrath of nature|
- Reaper Form
- Starting at 2nd level, you learn to steal the lifeforce of other creatures, especially those that shouldn't be alive in the first place. As an action, you can expend one use of Wild Shape to take on a more monstrous form called the Reaper Form. While in Reaper Form, you gain the following benefits:
Your speed increases by 10 feet.
Your creature type changes to monstrosity.
Once on each of your turns when you hit with a melee attack or roll damage for a spell, you can deal an extra 1d6 necrotic damage to one creature targeted by the attack or spell. When it takes this damage, you regain a number of hit points equal to half of the necrotic damage dealt. If you deal this damage to a construct, ooze or undead you can double the damage dice.
These benefits last for 10 minutes, until you are reduced to 0 hit points, you use your Wild Shape again, or you choose to end it (no action required). The necrotic damage increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level.
- Keeper of the Threshold
- At 6th level, your Reaper Form is made more adaptable. When you enter your Reaper Form, you can use the same action to cast a spell that only targets you. When you do so, you don't have to provide any components for the spell, but the spell ends when Reaper Form ends, unless it would end earlier.
- Merciless Form
- At 10th level, your Reaper Form has become more capable of handling the resilience of your enemies. While in Reaper Form, your attacks, spells, and the extra necrotic damage of your Reaper Form ignores resistance and immunity to necrotic damage.
- Monstrous Form
- At 14th level, your Reaper Form has become an embodiment of the unbridled fury of nature against those that defy it. When you enter Reaper Form, you can spend 2 uses of Wild Shape instead of one to gain the following additional benefits until your Reaper Form ends:
You increase your size by one category-from Medium to Large, for example. When you do so, your size doubles in all dimensions and your weight is multiplied by 8. Until your Reaper Form ends, you have advantage on Strength checks and Strength saving throws, and your carrying capacity and lift, push, and drag capacity is doubled. Your equipment changes size with you, but any affected item you drop or aren't holding anymore returns to its normal size.
Feathered or leathery wings sprout from your back, fusing smoothly to armor if you are wearing it, which grant you a flying speed equal to your walking speed.
Your hands and feet become vicious talons or claws empowered by nature. Your melee weapon attacks and melee spell attacks score a critical hit on a roll of 19 or 20. Additionally, climbing no longer costs you extra movement, and you have advantage on Acrobatics checks to keep your balance.
Lore Savant (5e Subclass) Based on Lore Master to bring some much needed power to an otherwise fairly underwhelming and broken class (Besides the like, two strategies which are super overpowered with the class instead, because of course things can't be simple.)
Spellblade Sorcerer Subclass (5e Subclass) The arbitrary Sorcerer Subclass part of this name is because there are quite a few interpretations of the Spellblade on this wiki. This is mine, because come on guys obviously they're Sorcerers. Okay, debatable, but still.
Way of the Mystic (5e Subclass) We are now 2/2 for Monk subclasses I never thought I'd make.
Way of the Swamp Guardians (5e Subclass) This might be broken or underpowered I'm not sure. But, I DO know it's definitely not balanced.
Way of the Wind Temples (5e Subclass) You know, I just noticed I used the idea of "monk guardians" twice. Huh. Well ONE OF US is going to have to change. It's a placeholder name really. I didn't want to call it the platformer subclass so I need a better name I guess.
Level 20 Reborn! (5e Variant Rule) Long time coming.
Major Threat Weapons Legacy (5e Variant Rule) Old, bad, outdated and with a ton of problems. This page only still exists in case someone actually uses it, but you shouldn't and my improved understanding of the rules of D&D has led me to make a sleeker, newer, MUCH simpler version I'd recommend using instead. It's the next entry if that's not clear already.
Permanent Potions (5e Variant Rule) And all associated items related to the default ones. Homebrew potions with permanent versions will be displayed on this page, otherwise I did not create them.
Point Buy, But Better! (5e Variant Rule) Okay, the title is a bit much, but it does get the point across I suppose?
Boon of Epic Magic (5e Epic Boon) It's time. It's happening. My fingers are typing furiously.
Boon of the Heart of Heroes Legacy (5e Epic Boon) This boon is now considered outdated as my knowledge of the game has surpassed it. The same thing can be done much easier and less broken with the Overchannel feature for a Evocation Wizard. Actually, now that I think about it... HMMMMM...
Boon of the Heart of Heroes Reborn! (5e Epic Boon) Now THIS is more like it! It's just Overchannel, but any caster could theoretically use it so you have to take the damage for it!
Boon of Magical Secrets (5e Epic Boon) Instantly my favorite and named after the Bard class feature of the same name. Now you can have ALL THE 9TH-LEVEL SPELLS MWAHAHA!!! It's also consequently a better Boon of the Weave... WELP.
Aethon Sol (5e Deity) Aethon made The Faint Of Heart, a divine Guild and Pantheon you can use in your game. I haven't finished writing it yet, so be patient.
Neero Seess (5e Deity) The youngest member of the Guild, but also the one who's story is most reliant on its existence. The page also reveals that there are at least 8 of these deities. So, yes, I am coming up a bit short. Still working on it.
Teal Downcast (5e Deity) Fun Fact: Teal and Downcast are both synonyms for the word blue, under different meanings.
Fixing Others' Pages
Sometimes I come across a page on the wiki where I know what the intention of the maker is but some thing about the work was broken or poorly stated. So I'll fix it and show them here. The fixes are only for minor changes, so these works are still explicitly NOT my creation.
Burning Box (5e Trap) This actually didn't need changes, only to be moved to a page. So I did, and thanks to SirSprinkles, it was removed from the traps section page to its own entry in the traps section.
Cloak of Eldritch Outgrowth (5e Equipment) All the mechanics were there for this item, but none of it was formatted well.
Cloak of Kewil (5e Equipment) This item didn't need changes (Actually, it probably isn't balanced and it can't be fully destroyed) but it DID need spell check, if only a little. I like it though.
Accelerate/Decelerate (5e Spell) This page calls the spell a cantrip but made it appear as a 1st-level spell, so I changed it to a cantrip by putting it at level 0.