Greater Fire Ant (5e Creature)

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Greater Fire Ant[edit]

Medium beast, unaligned

Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft., climb 30 ft.

14 (+2) 12 (+1) 14 (+2) 3 (-4) 8 (-1) 6 (-2)

Skills Athletics +4
Senses passive Perception 9
Challenge 1 (200 XP)

Bug Climb. The ant can climb difficult surfaces, including upside down ceilings, without needing to make an ability check.

Colony Sense. While within 40 feet of another giant fire ant, both ants know everything that the other is aware of. This effect can be passed to different giant fire ants, allowing one to know information from another that's far away if enough ants are between the two.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and if the target is a creature, it must make a DC 12 Constitution saving throw. On a failed save, a creature takes 7 (3d4) poison damage and is poisoned for 1 minute. On a successful save, a creature takes half as much poison damage and isn't poisoned. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

A greater fire ant is exactly what it sounds like. They are very rarely seen on the Material Plane, but on The Neo Greater Material Plane they can be quite a nuisance to lesser folk that aren't the size of literal deities. While one might be bested, it's a bad idea to stumble into an anthill, which can be filled with several dozen of them at best and upwards of hundreds at worst.
Some people who've never seen either might mistake them for greater sugar ants due to the moderate size, but the difference in power between them can bite many would be adventurers.

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