Greater Flying Squirrel (5e Creature)

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Greater Flying Squirrel[edit]

Large beast, unaligned


Armor Class 14 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 20 ft., fly 60 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 3 (-4) 14 (+2) 10 (+0)

Saving Throws Dex +5
Skills Acrobatics +5, Athletics +4, Stealth +5
Senses passive Perception 12
Languages
Challenge 2 (450 XP)


Glide. When the squirrel flies, it cannot ascend, and descends 1 foot for every 5 feet it travels (5 feet for every 25 feet). If it doesn't land before it ends its turn, it falls. If it's falling at the start of its turn, it can stop falling by flying until it lands or ends its turn again, falling once more.

ACTIONS

Multiattack. the squirrel makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) piercing damage and the target is grappled (escape DC 12). Until the grapple ends, the squirrel can't make bite attacks against different targets.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

REACTIONS

Flighty. When it takes damage, the squirrel moves up to its speed.

Expert Fall. When the squirrel takes falling damage, it reduces that damage to 0.

The most terrifying thing in existence...
—A traumatized drunk in The City of Doors.

A greater flying squirrel might seem a bit on the nose, but think about it. Squirrels are vicious when cornered, but besides a nasty cut or bite, it's fairly unlikely that one could kill a man, until you consider the idea of a squirrel larger than a horse.

Variant: Flightless Squirrel

Removing the flying speed (And Glide feature) of this stat block can easily allow it to be used for normal Greater Squirrels as well. But why would you, am I right?

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