Greater Flying Squirrel (5e Creature)
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Greater Flying Squirrel
Large beast, unaligned
Glide. When the squirrel flies, it cannot ascend, and descends 1 foot for every 5 feet it travels (5 feet for every 25 feet). If it doesn't land before it ends it's turn, it falls. If it's falling at the start of its turn, it can stop falling by flying until it lands or ends its turn again, falling once more.
Fear Fighter. The squirrel never fights to kill, only escape. All damage it does is nonlethal unless if it thinks it can't escape (I.E., against a creature larger or faster than it, typically not the tiny humanoids of a normal party). The squirrel has disadvantage on saving throws against spells and effects that cause it to become Frightened. If Frightened, its damage will become lethal until it isn't Frightened anymore.
Multiattack. The squirrel uses it Nibble and Swipe attack at the same time, to the same target. It only does this if it doesn't think it can escape.
Nibble. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) piercing damage. Squirrels are not carnivores, and they won't do this unless they are attacking. A creature hit by this attack is grappled (Escape DC 14).
Swipe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 slashing damage. The squirrel slashes at you with its claws.
A Greater Flying Squirrel might seem a bit on the nose, but think about it. Squirrels are vicious when cornered, but besides a nasty cut or bite, it's fairly unlikely that one could kill a man. Until you consider the idea of a squirrel larger than a horse.
Removing the flying speed (And Glide feature) of this stat block can easily allow it to be used for normal Greater Squirrels as well. But why would you, am I right?