Greater Flying Squirrel (5e Creature)
Greater Flying Squirrel[edit]
Large beast, unaligned Armor Class 15 (natural armor)
Saving Throws Dex +6 Far Jump. The squirrel's jump distance is tripled. Glide. When the squirrel flies, it cannot ascend, and descends 1 foot for every 5 feet it travels (5 feet for every 25 feet). If it doesn't land before it ends its turn, it falls. If it's falling at the start of its turn, it can stop falling by flying until it lands or ends its turn again, falling once more. ACTIONSMultiattack. The squirrel makes two attacks: one with its bite and one with its claws. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage and the target is grappled (escape DC 13). Until the grapple ends, the squirrel can't make bite attacks against different targets. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. REACTIONSFlighty. When the squirrel takes damage, it moves up to its speed. Expert Fall. When the squirrel takes falling damage, it reduces that damage to 0. |
A greater flying squirrel might seem a bit on the nose, but think about it. Squirrels are vicious when cornered, but besides a nasty cut or bite, it's fairly unlikely that one could kill a man, until you consider the idea of a squirrel larger than a horse. Variant: Flightless SquirrelRemoving the flying speed (And Glide feature) of this stat block can easily allow it to be used for normal Greater Squirrels as well. But why would you, am I right? |
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