Shard Ne'Vaal (4e Campaign Setting)
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Shard Ne'Vaal is a distant world that was long ravaged by extra-divine calamity, shattering it into multiple floating fragments, or shards. The landmasses are held together by the final resort of a divine barrier, to prevent it from being swallowed by the unknown trio of voids, which keeps the world in its gripping orbit. After the calamity, known as the Void Gorge, much of the world has been reduced to shambles, and only the strongest and craftiest civilizations survive. Tribalism reigns and small kingdoms go to war over scraps to keep their populations meagerly fed. The world as they knew it, known as Paradise Lost, exists only in the memory of those who live on these drifting rocks in the void of space and time.
The gods, once whole, remain but a quarter in population of who they once were. Half perished, swallowed by the event of Gorge, and another quarter fell to the earth like fallen stars with their influence dried up due to death and despair. Those who remain are but vile and vicious beings interested only in their selfish desires, wringing the mortals for whatever faith is left.
It should be noted that Shard Ne'Vaal is not canonically in the same universe as The Forgotten Realms, Greyhawk, Ravenloft, Dragonlance, Eberron, Planescape, or any of the traditional campaign settings. By default it is considered separate from them. But of course this fact is subject to the will of the dungeon master using the setting.
An important thing to note is that time in Shard Ne'Vaal is rather linear, meant to play almost like if one were in a Final Fantasy game. It is meant to augment the feeling of one as a hero. However, this is merely a suggestion. The campaign setting was actually made in mind to explain evil-minded characters who are more interested in selfish desires due to the hopelessness in the state of the world's affairs.
- Patch Log
- Dated updates to track and log progress so I don't look lazy.
Shard Ne'Vaal Crash Course
Dungeon Master's Guide