Calamity Ganon (5e Creature)

From D&D Wiki

Jump to: navigation, search
Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Exotic Races
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe, demon
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.

This content uses Mythic Monsters (5e Variant Rule) to estimate a Challenge Rating higher than 30.

Calamity Ganon[edit]

Gargantuan fiend, chaotic evil


Armor Class 20 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 80 ft., climb 60 ft., swim 60 ft.


STR DEX CON INT WIS CHA
30 (+10) 21 (+5) 30 (+10) 21 (+5) 22 (+6) 23 (+6)

Saving Throws Str +20, Con +20, Wis +16, Cha +16
Skills Arcana +15, Athletics +20, Deception +16, Intimidation +26, Perception +26, Persuasion +16
Damage Vulnerabilities radiant; piercing damage from silvered weapons; any damage from artifact weapons
Damage Resistances damage from spells; bludgeoning, piercing, and slashing damage not from artifact weapons
Damage Immunities poison, fire, necrotic
Condition Immunities charmed, poisoned, petrified
Senses truesight 120 ft., passive Perception 36
Languages all
Challenge 35 (260,000 XP)


Boundless Spellcasting. Calamity Ganon can cast any spell of 6th level or lower with a casting time of 1 action or longer without expending magic points or spell slots (DC 23, +15 to hit with spell attacks, casts as a 20th-level spellcaster). It never requires material components, and automatically succeeds on checks to maintain concentration. In addition, it has the following spells prepared:

7th (3/day): breath of malice, forcecage, project image, withering destruction
8th (2/day): control monster, mind blank, power word stun
9th (1/day): power word kill, true polymorph

Cataclysmic Resistance. Calamity Ganon has advantage on all saving throws. Three times per day, if it fails a saving throw, it can choose to succeed instead.

Instant Weapons. As part of any attack it makes, Calamity Ganon can choose to wield a magical version of any weapon it could otherwise wield. The weapon is momentarily created out of thin air for the attack. This Gargantuan weapon has four times its normal damage dice, and deals an extra 2d12 necrotic or force damage on a hit. A melee weapon has a reach of 15 feet, or 30 feet if it has the reach property. A ranged weapon has four times its normal range. These weapons cease to exist if they leave Calamity Ganon's touch.

Limited Spell Immunity. Calamity Ganon can't be affected or detected by spells of 6th level or lower unless it wishes to be.

Siege Monster. Calamity Ganon deals double damage to objects and structures.

Irresistible Offense. The Calamity Ganon's attacks bypass all forms of damage resistance and damage immunity.

Immutable. Effects that alter reality do not directly affect the calamity, such as a wish spell. The calamity may make a test of Intelligence saving throws equal to the caster's saving throws.

ACTIONS

Multiattack. Calamity Ganon uses its Frightful Presence. It then makes five attacks with light melee weapons, or four attacks otherwise. It can forgo any number of attacks to cast an equal number of cantrips.

Bite. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 32 (4d12 + 10) piercing damage plus 13 (2d12) necrotic or force damage.

Scimitar. Melee Weapon Attack: +20 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage plus 13 (2d12) necrotic or force damage.

Moblin Spear. Melee Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 46 (4d12 + 20) piercing damage plus 13 (2d12) necrotic or force damage.

Frightful Presence. Each creature of Calamity Ganon's choice that is within 120 feet of it and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Calamity Ganon's Frightful Presence for the next 24 hours.


LEGENDARY ACTIONS

Calamity Ganon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Calamity Ganon regains spent legendary actions at the start of its turn.

Detect. Calamity Ganon makes one Wisdom (Perception) check.
Shift. Calamity Ganon casts misty step.
Attack (Costs 2 Actions). Calamity Ganon makes one attack with its bite or a light melee weapon.
Quickened Spell (Costs 2 Actions). Calamity Ganon uses its Boundless Spellcasting to cast chromatic explosion, dispel magic, or warping step as a 6th-level spell. Alternatively, he can cast any one cantrip.

Source
pjMnnka.png

See Religion (Hyrule Supplement)#Ganon.

This prophesized creature is said to be the final incarnation of Demise and Ganondorf. Calamity Ganon—or simply the Calamity—is foretold to bring about the utter obliteration of Hyrule, the entire world in which the kingdom resides, and perhaps all realms currently in existence. In sacrilegious whispers, it is said the Calamity may murder even the Golden Goddesses themselves.

It is said the Calamity can take any form and strike with any weapon, but most who speak of the creature imagine it to be an even larger and more monstrous form of the infamous, boar-like Ganon. It is unknown how much of Ganondorf's soul will still reside within this monstrosity, or even if it will still hold the Triforce of Power as Ganondorf did, but it is believed the Calamity will wield power which vastly exceeds any of its predecessors—both in magical capabilities and in pure strength.

Despite its vast spellcasting capabilities, Calamity Ganon's most effective offensive strategy in combat is attacking with the best magical weapons it can conjure up. Its formidable breath of malice may be more effective at taking out large groups. Most other spells can enhance the Calamity's mobility or deception, and it can easily dispel its opposition's magic, but none of these options eclipse the sheer power of its forceful weapon attacks.

MFvJIfa.png

Source


Regional Effects[edit]

Calamity Ganon's effects on the land of Hyrule are devastating to the immediate area and across all Hyrule.

  • A terrible substance known as Malice is present on some surfaces in the region. Malice deals 2d8 necrotic damage on contact and counts as difficult terrain. Malice can also contain Eyes and Mouths. Malice pools with eyes may be destroyed by striking the eye for any damage against an Armor class of 10. Malice Pools with mouths can spew undead foes, but always have an eye that can lead to their destruction. These pools can appear across all of Hyrule.
  • Blight Ganons are at their full strength when within 1 mile of Calamity Ganon's Lair.
  • Calamity Ganon is always aware of the precise location and nature of any artifact weapons within 6 miles of its lair.

See also[edit]



Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: