Calamity Ganon (5e Creature)
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Calamity Ganon[edit]
Gargantuan fiend, chaotic evil Armor Class 20 (natural armor)
Saving Throws Str +20, Con +20, Wis +16, Cha +16 Boundless Spellcasting. Calamity Ganon can cast any spell of 6th level or lower with a casting time of 1 action or longer without expending magic points or spell slots (DC 23, +15 to hit with spell attacks, casts as a 20th-level spellcaster). It never requires material components, and automatically succeeds on checks to maintain concentration. In addition, it has the following spells prepared:
Cataclysmic Resistance. Calamity Ganon has advantage on all saving throws. Three times per day, if it fails a saving throw, it can choose to succeed instead. Instant Weapons. As part of any attack it makes, Calamity Ganon can choose to wield a magical version of any weapon it could otherwise wield. The weapon is momentarily created out of thin air for the attack. This Gargantuan weapon has four times its normal damage dice, and deals an extra 2d12 necrotic or force damage on a hit. A melee weapon has a reach of 15 feet, or 30 feet if it has the reach property. A ranged weapon has four times its normal range. These weapons cease to exist if they leave Calamity Ganon's touch. Limited Spell Immunity. Calamity Ganon can't be affected or detected by spells of 6th level or lower unless it wishes to be. Siege Monster. Calamity Ganon deals double damage to objects and structures. Irresistible Offense. The Calamity Ganon's attacks bypass all forms of damage resistance and damage immunity. Immutable. Effects that alter reality do not directly affect the calamity, such as a wish spell. The calamity may make a test of Intelligence saving throws equal to the caster's saving throws. ACTIONSMultiattack. Calamity Ganon uses its Frightful Presence. It then makes five attacks with light melee weapons, or four attacks otherwise. It can forgo any number of attacks to cast an equal number of cantrips. Bite. Melee Weapon Attack: +20 to hit, reach 10 ft., one target. Hit: 32 (4d12 + 10) piercing damage plus 13 (2d12) necrotic or force damage. Scimitar. Melee Weapon Attack: +20 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage plus 13 (2d12) necrotic or force damage. Moblin Spear. Melee Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 46 (4d12 + 20) piercing damage plus 13 (2d12) necrotic or force damage. Frightful Presence. Each creature of Calamity Ganon's choice that is within 120 feet of it and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Calamity Ganon's Frightful Presence for the next 24 hours.
LEGENDARY ACTIONSCalamity Ganon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Calamity Ganon regains spent legendary actions at the start of its turn. Detect. Calamity Ganon makes one Wisdom (Perception) check. |
See Religion (Hyrule Supplement)#Ganon. This prophesized creature is said to be the final incarnation of Demise and Ganondorf. Calamity Ganon—or simply the Calamity—is foretold to bring about the utter obliteration of Hyrule, the entire world in which the kingdom resides, and perhaps all realms currently in existence. In sacrilegious whispers, it is said the Calamity may murder even the Golden Goddesses themselves. It is said the Calamity can take any form and strike with any weapon, but most who speak of the creature imagine it to be an even larger and more monstrous form of the infamous, boar-like Ganon. It is unknown how much of Ganondorf's soul will still reside within this monstrosity, or even if it will still hold the Triforce of Power as Ganondorf did, but it is believed the Calamity will wield power which vastly exceeds any of its predecessors—both in magical capabilities and in pure strength. Despite its vast spellcasting capabilities, Calamity Ganon's most effective offensive strategy in combat is attacking with the best magical weapons it can conjure up. Its formidable breath of malice may be more effective at taking out large groups. Most other spells can enhance the Calamity's mobility or deception, and it can easily dispel its opposition's magic, but none of these options eclipse the sheer power of its forceful weapon attacks. Source |
Regional Effects[edit]
Calamity Ganon's effects on the land of Hyrule are devastating to the immediate area and across all Hyrule.
- A terrible substance known as Malice is present on some surfaces in the region. Malice deals 2d8 necrotic damage on contact and counts as difficult terrain. Malice can also contain Eyes and Mouths. Malice pools with eyes may be destroyed by striking the eye for any damage against an Armor class of 10. Malice Pools with mouths can spew undead foes, but always have an eye that can lead to their destruction. These pools can appear across all of Hyrule.
- Blight Ganons are at their full strength when within 1 mile of Calamity Ganon's Lair.
- Calamity Ganon is always aware of the precise location and nature of any artifact weapons within 6 miles of its lair.
See also[edit]
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