Races (Hyrule Supplement)
The following races inhabit Hyrule, neighboring regions, or parallel dimensions. Although the likes of halflings and tieflings wouldn't normally inhabit this world, traditional fifth edition races are balanced in this setting if your GM allows them as options.
Common Races[edit]
These races will be found in more legends of Hyrule than not, and are all balanced choices.
Deku | Small, wooden, and sharing many characteristics with plants — most other races find deku scrubs a bit odd. |
Gerudo | Tall, beautiful, powerful, and brutal, the race of almost nothing but women is both coveted and feared. |
Goron | Built like mountains, eating rocks, and wading through lava — gorons are nothing if not hardy and impregnable |
Hylian | The most widespread and influential people of Hyrule proper, the familiar hylian race is comprised of social creatures relatively advanced in the ways of magic and technology. |
Zora | Although sea zora and river zora are quite distinct, together they claim the title of the only truly amphibious race in Hyrule — and are the second most populous, exceeded only by hylians. |
Uncommon Races[edit]
For one reason or another, races under this heading are a bit more esoteric, uncommon, or possess questionable qualities. Not all versions of Hyrule feature them. Consult your GM before choosing one of these races.
Anouki | Waddling like penguins, but with antlers like moose and faces resembling hylians, anouki are quite a sight. Their blubber-filled bodies are most at home in cold climates. |
Kokiri | From a glance, kokiri are indistinguishable from hylian children. Protected by the Great Deku Tree, these innocent kids never truly age. |
Korok | Small, peaceful, immortal, and child-like plant creatures. They aren't much for combat or stealth, but it's hard not to smile around them. |
Rito | This avian race comes in diverse varieties, and most are capable of winged flight. |
Skull Kid | The result of a child consumed by the evil of a forest — cursed, or perhaps blessed, to wander eternally as an undead child. |
Tokay | Primitive and esoteric, these less-than-bright reptilians are known to inhabit tropical islands. Generally, their knowledge of the outside world is quite limited. |
Random Height and Weight[edit]
Race | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Anouki | 4′ 6" | +2d10 | 120 lb. | × (2d6) lb. |
Deku scrub | 1′ 10" | +2d12 | 20 lb. | × 1 lb. |
Gerudo | 5′ 2" | +3d10 | 120 lb. | × (2d4) lb. |
Goron, cave | 5' 5" | +3d10 | 450 lb. | × (2d8) lb. |
Goron, mountain | 6' 0" | +2d12 | 400 lb. | × (2d10) lb. |
Hylian | 4′ 8" | +2d10 | 100 lb. | × (2d4) lb. |
Kokiri | 3′ 5" | +3d4 | 50 lb. | × (1d2) lb. |
Korok | 1′ 8" | +2d10 | 10 lb. | × (1d4) lb. |
Korok, giant | 6′ 0" | +2d12 | 110 lb. | × (1d4) lb. |
Mogma | 5′ 6" | +2d8 | 130 lb. | × (2d6) lb. |
Rito | 5′ 2" | +2d12 | 60 lb. | × (1d4) lb. |
Skull kid | 3′ 4" | +2d6 | 20 lb. | × (1d2) lb. |
Subrosian | 2' 9" | +2d4 | 40 lb. | × (1d2) lb. |
Sword Spirit | 4′ 7" | +2d10 | 80 lb. | × (2d4) lb. |
Tokay | 4′ 6" | +2d12 | 90 lb. | × (2d4) lb. |
Twili | 5' 6" | +2d10 | 110 lbs. | × (2d4) lb. |
Yeti, white | 8′ 6" | +4d12 | 900 lb. | × (4d6) lb. |
Yeti, yook | 5′ 10" | +4d6 | 260 lb. | × (2d6) lb. |
Zora, river | 5′ 1" | +2d10 | 120 lb. | × (2d6) lb. |
Zora, sea | 4′ 10" | +3d10 | 110 lb. | × (1d6) lb. |
Race | Base Height | Height Modifier | Base Weight | Weight Modifier |
Custom Race Rarity[edit]
Dungeon Masters are encouraged to make Hyrule their own, and part of making your own Hyrule is determining just how prominent each race is in your particular iteration of this world. Maybe you would like to feature the Rito in a more prominent role while increasing the rarity of Deku Scrubs to make them more mysterious. Perhaps the Zora have allied themselves with the forces of evil. In general, it is best to feature a colorful cast of a few common races with the chance to meet exciting new peoples when adventuring and some monstrous forces of evil to fight. When increasing how common a particular race is, the depth of their culture should be increased as well. If the snowy Mountains are full of civilized Yetis, they need an identity to belong to. You may also need to do some legwork when changing a race's typical morality from good to evil or evil to good. If you decrease the rarity of one race while increasing another, consider giving cultural elements from the old common race to the new more common race such as giving Goron culture to Yetis or Gerudo culture to Lynels.
See also[edit]
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Races