Races (Hyrule Supplement)

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Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Exotic Races
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe, demon
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.


The following races inhabit Hyrule, neighboring regions, or parallel dimensions. Although the likes of halflings and tieflings wouldn't normally inhabit this world, traditional fifth edition races are balanced in this setting if your GM allows them as options.

Common Races[edit]

These races will be found in more legends of Hyrule than not, and are all balanced choices.

Deku Small, wooden, and sharing many characteristics with plants — most other races find deku scrubs a bit odd.
Gerudo Tall, beautiful, powerful, and brutal, the race of almost nothing but women is both coveted and feared.
Goron Built like mountains, eating rocks, and wading through lava — gorons are nothing if not hardy and impregnable
Hylian The most widespread and influential people of Hyrule proper, the familiar hylian race is comprised of social creatures relatively advanced in the ways of magic and technology.
Zora Although sea zora and river zora are quite distinct, together they claim the title of the only truly amphibious race in Hyrule — and are the second most populous, exceeded only by hylians.

Uncommon Races[edit]

For one reason or another, races under this heading are a bit more esoteric, uncommon, or possess questionable qualities. Not all versions of Hyrule feature them. Consult your GM before choosing one of these races.

Anouki Waddling like penguins, but with antlers like moose and faces resembling hylians, anouki are quite a sight. Their blubber-filled bodies are most at home in cold climates.
Kokiri From a glance, kokiri are indistinguishable from hylian children. Protected by the Great Deku Tree, these innocent kids never truly age.
Korok Small, peaceful, immortal, and child-like plant creatures. They aren't much for combat or stealth, but it's hard not to smile around them.
Rito This avian race comes in diverse varieties, and most are capable of winged flight.
Skull Kid The result of a child consumed by the evil of a forest — cursed, or perhaps blessed, to wander eternally as an undead child.
Tokay Primitive and esoteric, these less-than-bright reptilians are known to inhabit tropical islands. Generally, their knowledge of the outside world is quite limited.

Random Height and Weight[edit]

Race Base Height Height Modifier Base Weight Weight Modifier
Anouki 4′ 6" +2d10 120 lb. × (2d6) lb.
Deku scrub 1′ 10" +2d12 20 lb. × 1 lb.
Gerudo 5′ 2" +3d10 120 lb. × (2d4) lb.
Goron, cave 5' 5" +3d10 450 lb. × (2d8) lb.
Goron, mountain 6' 0" +2d12 400 lb. × (2d10) lb.
Hylian 4′ 8" +2d10 100 lb. × (2d4) lb.
Kokiri 3′ 5" +3d4 50 lb. × (1d2) lb.
Korok 1′ 8" +2d10 10 lb. × (1d4) lb.
Korok, giant 6′ 0" +2d12 110 lb. × (1d4) lb.
Mogma 5′ 6" +2d8 130 lb. × (2d6) lb.
Rito 5′ 2" +2d12 60 lb. × (1d4) lb.
Skull kid 3′ 4" +2d6 20 lb. × (1d2) lb.
Subrosian 2' 9" +2d4 40 lb. × (1d2) lb.
Sword Spirit 4′ 7" +2d10 80 lb. × (2d4) lb.
Tokay 4′ 6" +2d12 90 lb. × (2d4) lb.
Twili 5' 6" +2d10 110 lbs. × (2d4) lb.
Yeti, white 8′ 6" +4d12 900 lb. × (4d6) lb.
Yeti, yook 5′ 10" +4d6 260 lb. × (2d6) lb.
Zora, river 5′ 1" +2d10 120 lb. × (2d6) lb.
Zora, sea 4′ 10" +3d10 110 lb. × (1d6) lb.
Race Base Height Height Modifier Base Weight Weight Modifier

Custom Race Rarity[edit]

Dungeon Masters are encouraged to make Hyrule their own, and part of making your own Hyrule is determining just how prominent each race is in your particular iteration of this world. Maybe you would like to feature the Rito in a more prominent role while increasing the rarity of Deku Scrubs to make them more mysterious. Perhaps the Zora have allied themselves with the forces of evil. In general, it is best to feature a colorful cast of a few common races with the chance to meet exciting new peoples when adventuring and some monstrous forces of evil to fight. When increasing how common a particular race is, the depth of their culture should be increased as well. If the snowy Mountains are full of civilized Yetis, they need an identity to belong to. You may also need to do some legwork when changing a race's typical morality from good to evil or evil to good. If you decrease the rarity of one race while increasing another, consider giving cultural elements from the old common race to the new more common race such as giving Goron culture to Yetis or Gerudo culture to Lynels.

See also[edit]



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