Classes (Hyrule Supplement)
Classes[edit]
Name | Summary |
---|---|
Fighter | You are a master of traditional combat. Few can match your training and talent on the battlefield. |
Hunter | You are adept at facing monsters in the wilds, able to adapt to any combat scenario. |
Oathsworn | Bound by a sacred oath, you are sworn to use your divine power for a cause you believe in. |
Opportunist | With finesse and tact, you exploit the vulnerabilities of your foes with uncanny skill. There's no opportunity you can't seize. |
Researcher | Your magical study comes to fruition in unique forms of spellcasting. |
Sage | Whether by devotion or fortune, you have inherited divine magic to affect the world around you. |
Scion | With power inherited from a supernatural being, you blend martial and magical prowess. |
- Racial Classes
Race | Class | |
---|---|---|
Goron | Warrior | You hone the overwhelming strength and endurance of your race to brutal effect in combat. |
Rito | Sharpshooter | Your hunting instincts combine with your natural flight to create an untouchable predator. |
Multiclassing[edit]
Multiclassing in this campaign setting follows the standard multiclassing rules. Listed below is information relevant to the classes and class features present in this setting.
Prerequisites[edit]
To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a researcher who decides to multiclass into the sage class must have both Intelligence and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.
Class | Ability Score Minimum |
---|---|
Fighter | Strength 13 or Dexterity 13 |
Oathsworn | Strength 13 and Charisma 13 |
Opportunist | Dexterity 13 |
Hunter | Strength 13 or Dexterity 13, and Wisdom, Intelligence or Charisma 13 |
Researcher | Intelligence 13 |
Sage | Wisdom 13 |
Scion | Charisma 13 |
Goron Warrior | Strength 13; goron race |
Sharpshooter | 13 Dexterity; rito race; Labored Flight racial feature |
Proficiencies[edit]
When you gain your first level in a class other than your initial class, you gain only some of new class's starting proficiencies, as shown in the Multiclassing Proficiencies table.
Class | Proficiencies gained |
---|---|
Fighter | Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons |
Oathsworn | Light armor, medium armor, heavy armor, shields, simple weapons, martial weapons. |
Opportunist | Light armor, simple weapons, and one tool |
Hunter | Light armor, medium armor, shields (but not heavy shields), simple weapons, martial weapons |
Researcher | — |
Sage | Light armor, shields (but not heavy shields), simple weapons |
Scion | Light armor |
Goron Warrior | Simple weapons, shields (but not heavy shields), warhammers, Athletics skill |
Rito Sharpshooter | Light armor, Acrobatics skill, Simple weapons |
Class Features[edit]
When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing. As a general rule, if you would gain two or more features of the same name, you do not gain the second instance of that feature. Exceptions are detailed below.
Extra Attack[edit]
If you gain the Extra Attack class feature from more than one class, the features don’t add together. You can’t make more than two attacks with this feature unless it says you do (as the fighter’s version of Extra Attack does).
Natural Armor and Unarmored Defense[edit]
If you have Natural Armor, Unarmored Defense, or any other effect that gives you a formula for calculating your AC, you can only benefit from one such Feature at any given time.
Sneak Attack and Sneakstrike[edit]
If you gain the Sneak Attack or Sneakstrike feature from more than one class, the features can add together, but only according to their own limitations. Sneak Attack for instance can only be used on attacks made with Dexterity, and Sneakstrike can't necessarily be used on a creature you are flanking.
Spellcasting[edit]
Spellcaster Level | Max Spell Level |
---|---|
1 | 1st |
3 | 2nd |
5 | 3rd |
7 | 4th |
9 | 5th |
11 | 6th |
13 | 7th |
15 | 8th |
17 | 9th |
Your capacity for spellcasting depends partly on your combined levels in all your spellcasting classes and partly on your individual levels in those classes. Once you have the Spellcasting feature from more than one class, use the rules below. If you multiclass but have the Spellcasting feature from only one class, you follow the rules as described in that class.
Each spell you know and prepare is associated with one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class associated with that focus.
Regardless of your class or spell list, you can learn or cast a spell up to but not exceeding your maximum spell level. Determine your maximum spell level as follows:
- Maximum Level = (Spellcaster Level + 1) divided by 2 (rounded down)
You determine your spellcaster level by adding together all your levels in the researcher and sage classes, and half your levels (rounded down) in the oathsworn and scion classes. You can also add half your levels (rounded down) in the opportunist and fighter classes, but only if you are a garo or spellsword, respectively. You can add one third of your levels (rounded down, min 1) in the hunter class, but only if you have a Style Sync that grants you spells of 1st level or higher.
You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.
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