Ganondorf (5e Creature)

From D&D Wiki

Jump to: navigation, search
Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Exotic Races
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe, demon
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.


Ganondorf[edit]

Medium humanoid (gerudo), lawful evil


Armor Class 18 (unarmored defense)
Hit Points 199 (19d8 + 114)
Speed 35 ft.


STR DEX CON INT WIS CHA
25 (+7) 14 (+2) 23 (+6) 19 (+4) 15 (+2) 16 (+3)

Saving Throws Str +7 (with advantage), Con +14 (with advantage), Wis +10, Cha +11
Skills Arcana +12, Athletics +15, Deception +11, Intimidation +11, Perception +10, Persuasion +11
Damage Vulnerabilities radiant; any damage from artifact weapons
Damage Resistances necrotic; damage from spells; nonmagical bludgeoning, piercing, and slashing damage (from stoneskin)
Damage Immunities poison
Condition Immunities paralyzed, poisoned, stunned
Senses darkvision 60 ft. (from darkvision spell), passive Perception 20
Languages Blin, Common, Gerudo, Stal; Ganondorf can choose for his words to be understood by any creature capable of hearing him and understanding a language
Challenge 26 (90,000 XP)


Ancestral Arms. Ganondorf has a +1 bonus on damage rolls with scimitars (included in the attack).

Dark Brute. A melee weapon deals one extra die of its damage when Ganondorf hits with it (included in the attack), which deals necrotic damage instead of the weapon's normal type. Ganondorf's weapon attacks are magical.

Ganon (1/Day). While he has access to the Triforce of Power, if Ganondorf is reduced to 0 hit points but not killed outright, he immediately transforms into Ganon. His statistics, including hit points and alignment, are replaced with those of Ganon. He does not regain magic points or uses of Legendary Resistance, however. This transformation absolves him of all conditions, poisons, and diseases other than death and petrification. This transformation persists until he uses an action to end it, he is killed, or he loses access to the Triforce of Power.

Legendary Resistance (3/Day). If Ganondorf fails a saving throw, he can choose to succeed instead.

Spell Resistance. Ganondorf has advantage on saving throws against spells.

Spellcasting. Ganondorf is a 16th-level spellcaster, and has 94 magic points. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Ganondorf knows the following witch spells, which he can cast without material components:

Cantrips: fire bolt, death bolt, prestidigitation, minor illusion, mold earth, vicious mockery
1st (2 mp): dark dive, detect magic, feather fall, Ganon's fist, jump, shield, sleep, transfer pain
2nd (3 mp): darkvision1, dead man's volley, detect thoughts, knock, magic mouth, mirror image, misty step, scorching ray, stun person
3rd (5 mp): bestow curse, counterspell, dispel magic, fly, lightning bolt, major image
4th (6 mp): dimension door, greater invisibility, locate creature, polymorph, splitting orb, stoneskin1. warping step
5th (7 mp): control person, scrying, telekinesis, wave of obliteration
6th2 (9 mp): circle of death, programmed illusion, true seeing
7th2 (10 mp): forcecage, project image, withering destruction
8th2 (11 mp): mind blank, power word stun
1Ganondorf casts darkvision and stoneskin on himself before combat, which reduces his remaining magic points to 85.
2Ganondorf can only cast one spell of this level per day.

Triforce of Power. Ganondorf has the artifact known as the Triforce of Power. While in possession of it, he has advantage on all Strength and Constitution saving throws.

ACTIONS

Multiattack. Ganondorf makes three scimitar attacks, or two attacks otherwise.

Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) bludgeoning damage plus 6 (1d12) necrotic damage.

Scimitar. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) slashing damage plus 3 (1d6) necrotic damage.

Moblin Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 21 (1d12 + 15) piercing damage plus 6 (1d12) necrotic damage.


LEGENDARY ACTIONS

Ganondorf can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ganondorf regains spent legendary actions at the start of his turn.

Detect. Ganondorf makes a Wisdom (Perception) check.
Shift. Ganondorf expends 3 magic points to cast misty step, or 5 magic points to cast fly.
Attack (Costs 2 Actions). Ganondorf makes one unarmed strike.
Cantrip (Costs 2 Actions). Ganondorf casts one cantrip.

dBGnpdw.png
Source

See Religion (Hyrule Supplement)#Ganon.

Ganondorf, former gerudo king, is the most infamous humanoid in all of Hyrulean history. Through the Triforce of Power, he has attained near-immortality. Over millennia, he or his other incarnations has sought to violently overthrow the Kingdom of Hyrule, oppose the will of the gods, and even destroy the entire Light World. Every time the heroes of Hyrule seem to have stopped his plans, slain him outright, or even turned him into solid stone, he finds a way of returning to become the scourge of Hyrule once again.

These statistics assume Ganondorf has the Triforce of Power, and will transform into Ganon when his hit points are reduced to 0. For a version of this character without such capabilities, see Ganondorf, Dethroned (5e Creature).


Variant: Without Transformation[edit]

The Challenge Rating above assumes Ganondorf will transform into Ganon when he reaches 0 hit points. If he doesn't, his Challenge Rating is 18 (20,000 XP).

See also[edit]



Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: