Tokay (5e Race)

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Campaign Setting: Hyrule
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Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Rare: lanayru desert robots, cobbles, kikwis, maiamai, minish, mogma, weapon spirits.
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Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
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Tokay[edit]

Physical Description[edit]

m3nKNai.png
A typical green-scaled tokay.
Source

An average adult tokay stands between 5'6" and 6'. Its body is entirely covered in sleek scales of a solid hue. These scales are most often green, but can also be of other colors including orange, red, or blue. The scales are tough enough to act as a form of natural armor and are known to repel corrosive acids. A tokay's belly and the front of its neck are softer to the touch, and of a lighter color than the rest of its scaled body.

Any given tokay has clawed limbs, a short tail that helps it balance, hard ridges that trail from its tail to the back of its long neck, a slight pot belly, a wide fanged mouth, and wide-set circular eyes. They seldom wear clothes and usually find other races' garments uncomfortable.

Omnivorous tokay are remarkably well-adapted to their habitats of jungles and beaches and can maneuver through water or up trees with an ease that perplexes most other races.

There are minimal differences between male and female tokay, but the race reproduces sexually. Offspring are produced in batches of several eggs, but usually, only a minority of these eggs survive to adulthood.

History[edit]

Society[edit]

Tokay society is loose and isolated. They traditionally live in small jungle islands deep in the ocean, completely separate from the rest of the world. Most tokay are unaware there even is a world beyond the scope of their dainty islands. Only a minority of tribes are able to speak a limited and heavily accented form of Common, usually as a result of contact with explorers from other races.

They are often apex predators in their habitats, and rarely have to worry about threats other than disease. Their lifestyle is laid back, and their villages only have the loosest of structure—often they don't even have a real concept of "owning" objects as opposed to just sharing them among their tribe. Most tokay tribes enjoy particularly athletic sports and pastimes and are known to hunt and fish for enjoyment as much as for nourishment.

Although there is much a tokay might not understand, one is generally open-minded and accepting of new ideas. Almost any tokay is naturally curious, brave, and adventurous. The relatively few tokay who escape their isolated islands and jungles adapt readily to the life of explorers and adventurers.

Tokay Names[edit]

Tokay who have only lived among their own kind in small tribes usually don't have names—or at least not how most other races would imagine names. Makeshift titles are more commonly used to distinguish a tokay among others in its village. A tokay that intermingles with other races may instead adopt a name for itself based on the naming conventions of the race or races that most influence it.

Examples: Blue, Fang, Fire-Scale, Fish, Hunter, Mauve, Mountain, Red-One, Red-Son, Scar, Sharp, Shorty, Squat, Swift, Tall-Tokay, Water-Scale

Tokay Traits[edit]

Tokay_Side.png

Primitive and esoteric, these reptilians are known to inhabit tropical islands. Generally, their knowledge of the outside world is quite limited.
Ability Score Increase. Your Constitution score increases by 1.
Age. Tokay reach adulthood in their early teens. One rarely lives beyond the age of 60.
Alignment. Tokay live in a society without complex laws, economy, or structure. They enjoy lives filled with relative independence. Most tokay tend towards chaotic good.
Size. A typical tokay stands at a height of just under six feet—and is quite slender, save for its pot belly. Your size is Medium.
Speed. You have a base walking speed of 30 feet.
Alkaline Scales. You have resistance to acid damage.
Natural Armor. When you are not wearing armor, your AC equals 12 + your Dexterity modifier. You can use this natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Hunting and Gathering. You are proficient in your choice of either the Perception or Survival skill.
Hold Breath. You can hold your breath for 30 minutes.
Languages. You can understand and speak both Common and Tokay, but cannot read or write either language. Few creatures outside of your race can understand Tokay.
Subrace. A tokay is usually adapted to the environment in which its ancestors dwelt. Choose your subrace from either jungle or sea.

Jungle Tokay[edit]

Tokay_Red.png

As a jungle tokay, your family and ancestors have lived relatively inland, and are more accustomed to hunting terrestrial game. Your scales are more likely to be red, and your facial features tend to be a bit broader.

Ability Score Increase. Your Strength score increases by 2.
Claws. You can choose for your unarmed strike to inflict slashing damage equal to 1d4 + your Strength modifier. This kind of unarmed strike is considered a light weapon for the purpose of two-weapon fighting.
Climber. You have a climb speed of 25 feet.

Sea Tokay[edit]

As an aquatic tokay, your family and ancestors are more accustomed to living on the water's edge. Your scales are more likely to be blue, and your facial features are slightly more angular.

Ability Score Increase. Your Dexterity score increases by 2.
Island Native. You have advantage on Wisdom (Survival) checks made on beaches, coastlines, or small isles.
Swimmer. You have a swim speed of 25 feet.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 6'' +2d12 90 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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