Background (Hyrule Supplement)
Languages[edit]
Languages spoken by races and creatures dedicated to the Hyrule setting are rooted firmly in The Legend of Zelda series. If a DM would prefer to use Hyrule content in a more traditional Dungeons & Dragons setting, it's best if the languages listed below are replaced with their listed equivalent.
- Common Languages
d10 | Equivalent | Language | Other Names | Typical Speakers | Script |
---|---|---|---|---|---|
1 | Common | Common | Hylian | Hylians and their allies | Common |
2 | Giant or Primordial | Anook | Anouki, Tundran, Yook | Anouki, yeti, ice elementals | Common |
3 | Goblin or Undercommon | Blin | Moblin | Moblins and allies of Ganon | Stal |
4 | Orc | Gerudo | — | Gerudo, zuna, lightning elementals | Common |
5 | Dwarvish or Terran | Goro | Goron, Terran | Gorons, mogma, earth elementals | Common |
6 | Draconic | Lizal | Draconic, Lizalfos | Lizalfos, most intelligent reptiles | Stal |
7 | Gnomish or Halfling | Minish | Picoran | Minish and other diminutive creatures | Common |
8 | Auran | Rito | Auran | Rito, flying creatures, wind elementals | Common |
9 | Abyssal or Infernal | Stal | Poe, Stalfos | Undead, garo, spirit elementals | Stal |
10 | Aquan or Elvish | Zoran | Aquan | Zora, parella, aquatic creatures, water elementals | Common |
d10 | Equivalent | Language | Other Names | Typical Speakers | Script |
- Antique Languages
d6 | Equivalent | Language | Other Names | Typical Speakers | Script |
---|---|---|---|---|---|
1 | Celestial | Ancient | Ancient Hylian, Sheikah | Gods, Demons, sheikah, researchers, Hyrulean Robots | Ancient |
2 | Ignan | Subrosian | Ignan | Subrosian, fire elementals | Subrosian |
3 | Undercommon | Twilit | Undercommon | Twili, shadow elementals | Ancient |
4 | Sylvan | Deku | Sylvan | Fairies, deku scrubs, koroks, kokiri, forest elementals | Ancient |
5 | — | Zonai | — | Zonai | Ancient |
6 | Bullywug | Tokay | — | Tokay | None |
d6 | Equivalent | Language | Other Names | Typical Speakers | Script |
Backgrounds[edit]
Most conventional Dungeons & Dragons backgrounds can fit into Hyrule. Particularly suitable options include Charlatan, Folk Hero, Hermit, Outlander, and Sailor.
Acolyte (Variant)[edit]
Skill Proficiencies: Insight, Religion
Tool Proficiencies: One Musical instrument of your choice
Languages: Ancient
Equipment: A Musical instrument worth 120 rupees or less, Parchment (10 Sheets), a set of Robes, 5 Candles, a Tinderbox, a Bottle, and a Pouch containing 78 rupees.
Archivist[edit]
Skill Proficiencies: Arcana, History
Tool Proficiencies: Calligrapher's supplies
Languages: One Language of your choice
Equipment: A set of Calligrapher's supplies, Common Clothes, a Notebook, Ink (1 ounce bottle), 2 Ink Pens, Paper (10 Sheets) a Lamp, and a Pouch containing 23 rupees.
Attendant[edit]
Skill Proficiencies: Insight, Medicine
Tool Proficiencies: One set of Artisan's tool or Musical instrument of your choice
Languages: One Common Language of your choice
Equipment: A set of Fine Clothes, one Artisan's tool or musical instrument worth 60 rupees or less, a letter, and a purse containing 30 rupees.
Bandit[edit]
Skill Proficiencies: Intimidation, Stealth
Tool Proficiency: Disguise kits
Language: One Common Language of your choice
Equipment: A Costume you use to disguise your appearance, a set of Traveler's Clothes, a dagger, a Blanket, 50 feet of hempen rope, a bag of 20 caltrops, and a Pouch containing 125 rupees.
Barbarian[edit]
Skill Proficiencies: Athletics, Survival
Tool Proficiency: Any one Musical intrument, and one set of tools from the following list: Brewer's supplies, Fishing tackle, Leatherworker's tools, or Woodcarver's tools.
Equipment: A Musical instrument or set of Artisan's tools worth 120 rupees or less, a Hunting Trap, a set of Traveler's Clothes, and a Pouch containing 50 rupees.
Biologist[edit]
Skill Proficiencies: Investigation, Nature
Tools: One from the following list: Apothecary's kit, Farmer's tools, Fishing tackle or Taxidermist's kit
Languages: One Language of your choice
Equipment: A set of Common Clothes, a Notebook, squid Ink (1 ounce bottle), an Ink Pen, and a Pouch containing 59 rupees.
Black Market Fence[edit]
Skill Proficiencies: Deception, Persuasion
Tool Proficiencies: Two from the following list: Apothecary's kit, Forgery kit, Jeweler's tools, Poisoner's kit, and Taxidermist's kit
Equipment: A fenced object (such as a silver ring) worth 150 rupees, a set of Common Clothes, 10 Sacks, 10 sheets of Paper with forged receipts, 2 Baskets, and a Pouch containing 74 rupees.
Breeder[edit]
Skill Proficiencies: Animal Handling, Insight
Tool Proficiencies: One from the following list: Cook's utensils, Leatherworker's tools, Taxidermist's kit, or Weaver's tools
Languages: One Common Language of your choice
Equipment: A set of Common Clothes, 2 Donkeys with harnesses, 20 days of animal Feed, a Shovel, 3 days Rations, and a Pouch containing 20 rupees.
Brewer[edit]
Skill Proficiencies: Arcana, Medicine
Tool Proficiencies: Brewer's supplies, plus one from the following list: Apothecary's kit, Cook's utensils, or Poisoner's kit
Equipment: Brewer's supplies, 5 gallons of Hylian Ale worth a total of 10 rupees, a set of Common Clothes, and a Pouch containing 25 rupees.
Bug Collector[edit]
Skill Proficiencies: Nature, Stealth
Tool Proficiencies: Taxidermist's kit
Languages: One Common Language of your choice
Equipment: A Bug-Catching Net, a glass Bottle, a set of Traveler's Clothes, a Hooded Lantern, 2 honey Rations, 5 flasks of Oil, the wings of a rare butterfly worth 100 rupees, and a Pouch containing 20 rupees.
Cartographer[edit]
Skill Proficiencies: Investigation, Survival
Tools: Cartographer's tools and Navigator's tools
Equipment:
Chef[edit]
Skill Proficiencies: Insight, Performance
Tool Proficiencies: Cook's utensils, plus one from the following list: Brewer's supplies, Fishing tackle, and Potter's tools
Equipment:
Craftsman[edit]
Skill Proficiencies: Choose two from Arcana, History, Religion, and Sleight of Hand
Tool Proficiencies: Two sets of Artisan's tools of your choice
Equipment:
Criminal (Variant)[edit]
Skill Proficiencies: Choose two from Deception, Sleight of Hand, Stealth, and Intimidation
Tool Proficiencies: One from the following list: Bombsmith's tools, Disguise kit, Forgery kit, Poisoner's kit, or Thieves' tools
Languages: One Common Language of your choice
Equipment:
Cultist[edit]
Skill Proficiencies: Deception, Religion
Tool Proficiency: Wandmaker's Tools or Forgery kit
Language: One from the following list: Ancient, Blin, Gerudo, Stal, or Twilit.
d20 | Deity |
---|---|
1-2 | Demise, the Origin of Evil |
3 | Ghirahim, the Sword of Demise |
4-5 | Ganon, the King of Evil |
6 | Agahnim, the Dark Wizard; the King's Alter-Ego |
7 | Zant, the Usurper King |
8 | Yuga, the Imprisoning Artist |
9 | Astor, the Prophet of Doom |
10 | Twinrova, the Sorceress Sisters; the Surrogate Mothers of Evil |
11 | Veran, the Fae Sorceress of Shadows |
12 | Onox, the Draconic General of Darkness |
13 | Vaati, the Wind Sorcerer |
14 | Majora, the Deceiving Puppeteer |
15 | Bellum, the Swirling Chaos |
16 | Malladus, the Demon King of Possession |
17 | You believe what everyone else perceives as reality is nothing but a dream. You seek to find the dreamer and awaken it. |
18 | A minor patron deity of a village which, due to a misunderstanding, has been abandoned by the villagers. |
19 | No one recognizes the name, but when you begin to explain the rites and worship involved, listeners become visibly disturbed. |
20 | The gods are a lie. The world needs to see that all so-called deities are naught but false beings. |
Equipment:
Desert Vagabond[edit]
Skill Proficiencies: Acrobatics, Survival
Tool Proficiencies: One from the following list: Glassworker's tools, Jeweler's tools, or any one Musical instrument
Languages: One from the following list: Blin, Gerudo, Goro, or Lizal
Equipment:
Drifter[edit]
Skill Proficiencies: Deception, Survival
Languages: Two Common Languages of your choice
Equipment:
Engineer[edit]
Skill Proficiencies: History, Sleight of Hand
Tool Proficiencies: Tinker's tools, plus one other Artisan's tool of your choice.
Equipment:
Escaped Prisoner[edit]
Skill Proficiencies: Choose two from Acrobatics, Athletics, Perception, Persuation, Sleight of Hand, and Stealth.
Tool Proficiency: Thieves' tools
Languages: One Common Language of your choice
Equipment:
Explorer[edit]
Skill Proficiencies: Survival
Tool Proficiency: Navigator's tools
Special: You have a swimming speed equal to your base walking speed.
Equipment:
Farmhand[edit]
Skill Proficiencies: Athletics, Nature
Tool Proficiency: Farmer's tools
Languages: One Common Language of your choice
Equipment:
Gravekeeper[edit]
Skill Proficiencies: Intimidation, Religion
Tool Proficiency: One from the following list: Mason's tools, Potter's tools, and Prospector's kit
Languages: Stal
Equipment: common clothes, a shovel, a wooden scroll case containing 5 scrolls detailing various religious burial rites, one tool in which you are proficient due to this background, and a belt pouch containing 100 rupees. -- 245 rupees: 100 (tool), 20 (shovel), ~20 (scroll), 105 (pouch) --
Guide[edit]
Skill Proficiencies: Persuasion, Template:Z5s
Tool Proficiencies: Two from the following list: Cartographer's supplies, Land vehicles, Navigator's tools, and Water vehicles
Equipment:
Hunter[edit]
Skill Proficiencies: Stealth, Survival
Tool Proficiencies: Two from the following list: Fishing tackle, Leatherworker's tools, Taxidermist's kit, and Woodcarver's tools
Equipment: Common clothes, a hunting trap a signal whistle, a small knife, a tinderbox, a trophy from a beast you killed, and a belt pouch containing 80 rupees, 245 ball bearings
Hyrule Guard[edit]
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Land vehicles
Languages: One Common Language of your choice
Equipment: A military uniform consisting of a tunic, which can be worn on its own or draped over armor; an ornamental spear; manacles with a common lock for restraining a criminal; a signal whistle for alerting other guards, and a belt pouch containing 80 rupees. 235 = 20 (manacles), 100 (lock), 20 (whistle), 85 (pouch), 10 (spear)
Hyrulean Noble[edit]
Skill Proficiencies: History, Persuasion
Tool Proficiencies: One from the following list: Calligrapher's supplies or a Musical instrument
Languages: One Language of your choice
Equipment:
Lone Survivor[edit]
Skill Proficiencies: History, Survival
Tool Proficiencies: One from the following list: a set of Artisan's tools or a Musical instrument
Languages: One Common Language of your choice
Equipment:
Merchant[edit]
Skill Proficiencies: Insight, Persuasion
Languages: Two Common Languages of your choice
Equipment:
Monk[edit]
Skill Proficiencies: Acrobatics, Insight
Tool Proficiencies: One from the following list: Apothecary's kit, Calligrapher's supplies, Glassworker's tools, Jeweler's tools, Painter's tools, Potter's tools or Weaver's tools
Languages: One Language of your choice
Equipment:
Mountaineer[edit]
Skill Proficiencies: Athletics
Tools: Brewer's supplies
Special: You have a climbing speed equal to your base walking speed.
Equipment:
Musician[edit]
Skill Proficiencies: Insight, Performance
Tools: Any two Musical instruments
Equipment:
Oracle[edit]
Skill Proficiencies: Performance, Religion
Tools: Any one Musical instrument
Languages: One Antique Language of your choice
Equipment:
Pariah[edit]
Skill Proficiencies: Insight, Survival
Tool Proficiencies: One from the following list: Brewer's supplies, Carpenter's tools, Cobbler's tools, Fishing tackle, Painter's supplies, Potter's supplies, or one Musical instrument
Languages: One Common Language of your choice
Equipment:
Pirate[edit]
Skill Proficiencies: Athletics, Intimidation
Tools: Two from the following list: Fishing tacke, Navigator's kit, and Water vehicles
Equipment:
Politician[edit]
Skill Proficiencies: Deception, Persuasion
Languages: Two Common Languages of your choice
Equipment:
Postman[edit]
Skill Proficiencies: Sleight of Hand, plus your choice of either Animal Handling or Athletics
Tool Proficiencies: Calligrapher's supplies
Languages: One Language of your choice
Equipment:
Priest[edit]
Skill Proficiencies: Persuasion, Religion
Languages: Ancient and one Language of your choice
Equipment:
Prospector[edit]
Skill Proficiencies: Athletics, Investigation
Tool Proficiency: Prospector's kit, plus one from the following list: Bombsmith's tools or Mason's tools
Equipment:
Rancher[edit]
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Two from the following list: carpenter's tools, farmer's tools, land vehicles, and taxidermist's kit
Equipment: Common clothes, 20 feet of hemp rope tied into a lasso, a mule with a riding saddle and a sack containing 10 days of Feed, and a belt pouch containing 30 rupees. -- 229.1 rupees: 80 (mule), 100 (sadle), 10.1 (sack w/feed), 4 (rope), 25 (pouch w/20r) --
Ritualist[edit]
Skill Proficiencies: Medicine, Religion
Tool Proficiency: One from the following list: Brewer's supplies, Glassworker's tools, Jeweler's tools, Painter's supplies, or Weaver's tools
Languages: One Antique Language of your choice
Equipment:
Scavenger[edit]
Skill Proficiencies: Investigation, Perception
Tool Proficiency: Two from the following list: Fishing tackle, Prospector's kit, Tinker's tools and Woodcarver's tools
Equipment:
Smuggler[edit]
Skill Proficiencies: Deception, Sleight of Hand
Tool Proficiency: Disguise kit, Forgery kit
Equipment:
Spy[edit]
Skill Proficiencies: Deception, Insight
Tool Proficiency: One from the following list: Disguise kit, Forgery kit, or Thieves' tools
Languages: One Common Language of your choice
Equipment:
Street Performer[edit]
Skill Proficiencies: Performance, Sleight of Hand
Tool Proficiency: One Musical instrument or Gaming set
Languages: One Common Language of your choice
Equipment:
Yiga Clan[edit]
Skill Proficiencies: Arcana, Deception
Tool Proficiencies: Disguise kit
Languages: Ancient
Equipment: Traveler's clothes, a disguise kit, a mask of the Yiga clan, a small knife, and a pelt pouch containing 50 rupees.
Custom Background[edit]
If none of the above backgrounds appeal to you, or you simply want to customize your character's background, you can instead choose one of the following options.
Option 1[edit]
This option is for someone who wants to control all aspects of their background, creating a history for their character that perfectly matches their vision.
First, choose any two skills; you gain proficiency with these choices.
Next, choose either two tools, two languages, or one tool and one language; you gain proficiency with these choices as well.
Finally, choose the equipment package of any one background, or create your own by selecting equipment with a total value of 245 rupees.
Option 2[edit]
This option is for someone who wants to randomly create a background instead of using one of the defaults.
Firstly, roll a d20 two times. That determines your two skill proficiencies from your background, according to the chart below. Re-roll any duplicates.
d20 | Skill Proficiency |
---|---|
01 | Athletics |
02 | Acrobatics |
03 | Sleight of Hand |
04 | Stealth |
05 | Arcana |
06 | History |
07 | Investigation |
08 | Nature |
09 | Religion |
10 | Animal Handling |
11 | Insight |
12 | Medicine |
13-14 | Perception |
15 | Survival |
16 | Deception |
17 | Intimidation |
18 | Performance |
19-20 | Persuasion |
Next, roll a d20 to determine your secondary proficiencies.
d20 | Secondary Proficiency |
---|---|
01-02 | Roll two languages. |
03 | Roll two artisan's tools. |
04 | Roll two musical instruments. |
05 | Roll two professional tools. |
06 | Land vehicles and water vehicles. |
07-08 | Roll a professional tool and roll a language. |
09 | Roll a professional tool and roll an artisan's tool. |
10 | Roll a professional tool and roll a musical instrument. |
11 | Roll a professional tool and flip d2 for a vehicle. |
12-13 | Roll an artisan's tool and a language. |
14 | Roll an artisan's tool and a musical instrument. |
15 | Roll a artisan's tool and flip d2 for a vehicle. |
16-17 | Roll a musical instrument and a language. |
18 | Roll a musical instrument and flip d2 for a vehicle. |
19-20 | Roll a language and flip d2 for a vehicle. |
Lastly, roll a d20 to determine your equipment package. You gain the equipment package of the background corresponding to the die result.
d20 | Equipment Package |
---|---|
01 | Archivist |
02 | Bandit |
03 | Black Marketeer |
04 | Cartographer |
05 | Craftsman |
06 | Cultist |
07 | Drifter |
08 | Escaped Prisoner |
09 | Gravekeeper |
10 | Hyrule Guard |
11 | Hyrulean Noble |
12 | Merchant |
13 | Musician |
14 | Pariah |
15 | Priest |
16 | Prospector |
17 | Ritualist |
18 | Spy |
19 | Street Performer |
20 | Yiga Clan |
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