Background (Hyrule Supplement)

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Campaign Setting: Hyrule
World of Hyrule
Astrology
Divisions of the known universe
Geography
Hyrule
Akkala
Central Province
Eldin
Faron
Gerudo
Hebra
Lanaryu
Necluda
Ordona
The Forsaken
The Depths
Termina
Holodrum
Subrosia
Labrynna
Drablands
Islands of the Great Sea
Islands of the Sky
Religion
Gods of Hyrule, their worship, and how they influence the world
History
History of the Light World as known by Hyruleans
Player's Guide
Character Creation
Races
Common: deku scrubs, gerudo, gorons, hylians, and zora
Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
Exotic Races
Classes
Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
Oathsworn: champion, conqueror, druidic, knight, forsworn
Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
Researcher: occultist, technomancer, witch, wizzrobe
Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
Scion: dragon, fairy, mask, sword, poe, demon
Backgrounds & Languages
Feats
Spells
Equipment
Armor
Weapons
Adventuring Gear
Tools and Vehicles
Potions and Poisons
Mounts and Animals
Other Goods and Services
Downtime Activities
Dungeon Master's Guide
Bestiary
This world bears many monsters unique to it
Legendary NPCs
Figures of myth, history, and happenstance
Traps
Ruins, dungeons, and temples are littered with various hazards
Treasure
Marks of Prestige
Blessings
Epic Boons
Artifacts
Optional Rules
Exotic Races
Fragile Weapons
Optional Actions
Prestige Classes
Recovery Hearts
Targeted Attacks
Adventures
Quests, dungeons, and storylines ready for exploration
Tables
Tables for random generation of dungeons, encounters, treasure, etc.


Languages[edit]

Languages spoken by races and creatures dedicated to the Hyrule setting are rooted firmly in The Legend of Zelda series. If a DM would prefer to use Hyrule content in a more traditional Dungeons & Dragons setting, it's best if the languages listed below are replaced with their listed equivalent.

Common Languages
d10 Equivalent Language Other Names Typical Speakers Script
1 Common Common Hylian Hylians and their allies Common
2 Giant or Primordial Anook Anouki, Tundran, Yook Anouki, yeti, ice elementals Common
3 Goblin or Undercommon Blin Moblin Moblins and allies of Ganon Stal
4 Orc Gerudo Gerudo, zuna, lightning elementals Common
5 Dwarvish or Terran Goro Goron, Terran Gorons, mogma, earth elementals Common
6 Draconic Lizal Draconic, Lizalfos Lizalfos, most intelligent reptiles Stal
7 Gnomish or Halfling Minish Picoran Minish and other diminutive creatures Common
8 Auran Rito Auran Rito, flying creatures, wind elementals Common
9 Abyssal or Infernal Stal Poe, Stalfos Undead, garo, spirit elementals Stal
10 Aquan or Elvish Zoran Aquan Zora, parella, aquatic creatures, water elementals Common
d10 Equivalent Language Other Names Typical Speakers Script


Antique Languages
d6 Equivalent Language Other Names Typical Speakers Script
1 Celestial Ancient Ancient Hylian, Sheikah Gods, Demons, sheikah, researchers, Hyrulean Robots Ancient
2 Ignan Subrosian Ignan Subrosian, fire elementals Subrosian
3 Undercommon Twilit Undercommon Twili, shadow elementals Ancient
4 Sylvan Deku Sylvan Fairies, deku scrubs, koroks, kokiri, forest elementals Ancient
5 Zonai Zonai Ancient
6 Bullywug Tokay Tokay None
d6 Equivalent Language Other Names Typical Speakers Script

Backgrounds[edit]

Most conventional Dungeons & Dragons backgrounds can fit into Hyrule. Particularly suitable options include Charlatan, Folk Hero, Hermit, Outlander, and Sailor.

Acolyte (Variant)[edit]

Skill Proficiencies: Insight, Religion

Tool Proficiencies: One Musical instrument of your choice

Languages: Ancient

Equipment: A Musical instrument worth 120 rupees or less, Parchment (10 Sheets), a set of Robes, 5 Candles, a Tinderbox, a Bottle, and a Pouch containing 78 rupees.

Archivist[edit]

Skill Proficiencies: Arcana, History

Tool Proficiencies: Calligrapher's supplies

Languages: One Language of your choice

Equipment: A set of Calligrapher's supplies, Common Clothes, a Notebook, Ink (1 ounce bottle), 2 Ink Pens, Paper (10 Sheets) a Lamp, and a Pouch containing 23 rupees.

Attendant[edit]

Skill Proficiencies: Insight, Medicine

Tool Proficiencies: One set of Artisan's tool or Musical instrument of your choice

Languages: One Common Language of your choice

Equipment: A set of Fine Clothes, one Artisan's tool or musical instrument worth 60 rupees or less, a letter, and a purse containing 30 rupees.

Bandit[edit]

Skill Proficiencies: Intimidation, Stealth

Tool Proficiency: Disguise kits

Language: One Common Language of your choice

Equipment: A Costume you use to disguise your appearance, a set of Traveler's Clothes, a dagger, a Blanket, 50 feet of hempen rope, a bag of 20 caltrops, and a Pouch containing 125 rupees.

Barbarian[edit]

Skill Proficiencies: Athletics, Survival

Tool Proficiency: Any one Musical intrument, and one set of tools from the following list: Brewer's supplies, Fishing tackle, Leatherworker's tools, or Woodcarver's tools.

Equipment: A Musical instrument or set of Artisan's tools worth 120 rupees or less, a Hunting Trap, a set of Traveler's Clothes, and a Pouch containing 50 rupees.

Biologist[edit]

Skill Proficiencies: Investigation, Nature

Tools: One from the following list: Apothecary's kit, Farmer's tools, Fishing tackle or Taxidermist's kit

Languages: One Language of your choice

Equipment: A set of Common Clothes, a Notebook, squid Ink (1 ounce bottle), an Ink Pen, and a Pouch containing 59 rupees.

Black Market Fence[edit]

Skill Proficiencies: Deception, Persuasion

Tool Proficiencies: Two from the following list: Apothecary's kit, Forgery kit, Jeweler's tools, Poisoner's kit, and Taxidermist's kit

Equipment: A fenced object (such as a silver ring) worth 150 rupees, a set of Common Clothes, 10 Sacks, 10 sheets of Paper with forged receipts, 2 Baskets, and a Pouch containing 74 rupees.

Breeder[edit]

Skill Proficiencies: Animal Handling, Insight

Tool Proficiencies: One from the following list: Cook's utensils, Leatherworker's tools, Taxidermist's kit, or Weaver's tools

Languages: One Common Language of your choice

Equipment: A set of Common Clothes, 2 Donkeys with harnesses, 20 days of animal Feed, a Shovel, 3 days Rations, and a Pouch containing 20 rupees.

Brewer[edit]

Skill Proficiencies: Arcana, Medicine

Tool Proficiencies: Brewer's supplies, plus one from the following list: Apothecary's kit, Cook's utensils, or Poisoner's kit

Equipment: Brewer's supplies, 5 gallons of Hylian Ale worth a total of 10 rupees, a set of Common Clothes, and a Pouch containing 25 rupees.

Bug Collector[edit]

Skill Proficiencies: Nature, Stealth

Tool Proficiencies: Taxidermist's kit

Languages: One Common Language of your choice

Equipment: A Bug-Catching Net, a glass Bottle, a set of Traveler's Clothes, a Hooded Lantern, 2 honey Rations, 5 flasks of Oil, the wings of a rare butterfly worth 100 rupees, and a Pouch containing 20 rupees.

Cartographer[edit]

Skill Proficiencies: Investigation, Survival

Tools: Cartographer's tools and Navigator's tools

Equipment:

Chef[edit]

Skill Proficiencies: Insight, Performance

Tool Proficiencies: Cook's utensils, plus one from the following list: Brewer's supplies, Fishing tackle, and Potter's tools

Equipment:

Craftsman[edit]

Skill Proficiencies: Choose two from Arcana, History, Religion, and Sleight of Hand

Tool Proficiencies: Two sets of Artisan's tools of your choice

Equipment:

Criminal (Variant)[edit]

Skill Proficiencies: Choose two from Deception, Sleight of Hand, Stealth, and Intimidation

Tool Proficiencies: One from the following list: Bombsmith's tools, Disguise kit, Forgery kit, Poisoner's kit, or Thieves' tools

Languages: One Common Language of your choice

Equipment:

Cultist[edit]

Skill Proficiencies: Deception, Religion

Tool Proficiency: Wandmaker's Tools or Forgery kit

Language: One from the following list: Ancient, Blin, Gerudo, Stal, or Twilit.

d20 Deity
1-2 Demise, the Origin of Evil
3 Ghirahim, the Sword of Demise
4-5 Ganon, the King of Evil
6 Agahnim, the Dark Wizard; the King's Alter-Ego
7 Zant, the Usurper King
8 Yuga, the Imprisoning Artist
9 Astor, the Prophet of Doom
10 Twinrova, the Sorceress Sisters; the Surrogate Mothers of Evil
11 Veran, the Fae Sorceress of Shadows
12 Onox, the Draconic General of Darkness
13 Vaati, the Wind Sorcerer
14 Majora, the Deceiving Puppeteer
15 Bellum, the Swirling Chaos
16 Malladus, the Demon King of Possession
17 You believe what everyone else perceives as reality is nothing but a dream. You seek to find the dreamer and awaken it.
18 A minor patron deity of a village which, due to a misunderstanding, has been abandoned by the villagers.
19 No one recognizes the name, but when you begin to explain the rites and worship involved, listeners become visibly disturbed.
20 The gods are a lie. The world needs to see that all so-called deities are naught but false beings.

Equipment:

Desert Vagabond[edit]

Skill Proficiencies: Acrobatics, Survival

Tool Proficiencies: One from the following list: Glassworker's tools, Jeweler's tools, or any one Musical instrument

Languages: One from the following list: Blin, Gerudo, Goro, or Lizal

Equipment:

Drifter[edit]

Skill Proficiencies: Deception, Survival

Languages: Two Common Languages of your choice

Equipment:

Engineer[edit]

Skill Proficiencies: History, Sleight of Hand

Tool Proficiencies: Tinker's tools, plus one other Artisan's tool of your choice.

Equipment:

Escaped Prisoner[edit]

Skill Proficiencies: Choose two from Acrobatics, Athletics, Perception, Persuation, Sleight of Hand, and Stealth.

Tool Proficiency: Thieves' tools

Languages: One Common Language of your choice

Equipment:

Explorer[edit]

Skill Proficiencies: Survival

Tool Proficiency: Navigator's tools

Special: You have a swimming speed equal to your base walking speed.

Equipment:

Farmhand[edit]

Skill Proficiencies: Athletics, Nature

Tool Proficiency: Farmer's tools

Languages: One Common Language of your choice

Equipment:

Gravekeeper[edit]

Skill Proficiencies: Intimidation, Religion

Tool Proficiency: One from the following list: Mason's tools, Potter's tools, and Prospector's kit

Languages: Stal

Equipment: common clothes, a shovel, a wooden scroll case containing 5 scrolls detailing various religious burial rites, one tool in which you are proficient due to this background, and a belt pouch containing 100 rupees. -- 245 rupees: 100 (tool), 20 (shovel), ~20 (scroll), 105 (pouch) --

Guide[edit]

Skill Proficiencies: Persuasion, Template:Z5s

Tool Proficiencies: Two from the following list: Cartographer's supplies, Land vehicles, Navigator's tools, and Water vehicles

Equipment:

Hunter[edit]

Skill Proficiencies: Stealth, Survival

Tool Proficiencies: Two from the following list: Fishing tackle, Leatherworker's tools, Taxidermist's kit, and Woodcarver's tools

Equipment: Common clothes, a hunting trap a signal whistle, a small knife, a tinderbox, a trophy from a beast you killed, and a belt pouch containing 80 rupees, 245 ball bearings

Hyrule Guard[edit]

Skill Proficiencies: Athletics, Perception

Tool Proficiencies: Land vehicles

Languages: One Common Language of your choice

Equipment: A military uniform consisting of a tunic, which can be worn on its own or draped over armor; an ornamental spear; manacles with a common lock for restraining a criminal; a signal whistle for alerting other guards, and a belt pouch containing 80 rupees. 235 = 20 (manacles), 100 (lock), 20 (whistle), 85 (pouch), 10 (spear)

Hyrulean Noble[edit]

Skill Proficiencies: History, Persuasion

Tool Proficiencies: One from the following list: Calligrapher's supplies or a Musical instrument

Languages: One Language of your choice

Equipment:

Lone Survivor[edit]

Skill Proficiencies: History, Survival

Tool Proficiencies: One from the following list: a set of Artisan's tools or a Musical instrument

Languages: One Common Language of your choice

Equipment:

Merchant[edit]

Skill Proficiencies: Insight, Persuasion

Languages: Two Common Languages of your choice

Equipment:

Monk[edit]

Skill Proficiencies: Acrobatics, Insight

Tool Proficiencies: One from the following list: Apothecary's kit, Calligrapher's supplies, Glassworker's tools, Jeweler's tools, Painter's tools, Potter's tools or Weaver's tools

Languages: One Language of your choice

Equipment:

Mountaineer[edit]

Skill Proficiencies: Athletics

Tools: Brewer's supplies

Special: You have a climbing speed equal to your base walking speed.

Equipment:

Musician[edit]

Skill Proficiencies: Insight, Performance

Tools: Any two Musical instruments

Equipment:

Oracle[edit]

Skill Proficiencies: Performance, Religion

Tools: Any one Musical instrument

Languages: One Antique Language of your choice

Equipment:

Pariah[edit]

Skill Proficiencies: Insight, Survival

Tool Proficiencies: One from the following list: Brewer's supplies, Carpenter's tools, Cobbler's tools, Fishing tackle, Painter's supplies, Potter's supplies, or one Musical instrument

Languages: One Common Language of your choice

Equipment:

Pirate[edit]

Skill Proficiencies: Athletics, Intimidation

Tools: Two from the following list: Fishing tacke, Navigator's kit, and Water vehicles

Equipment:

Politician[edit]

Skill Proficiencies: Deception, Persuasion

Languages: Two Common Languages of your choice

Equipment:

Postman[edit]

Skill Proficiencies: Sleight of Hand, plus your choice of either Animal Handling or Athletics

Tool Proficiencies: Calligrapher's supplies

Languages: One Language of your choice

Equipment:

Priest[edit]

Skill Proficiencies: Persuasion, Religion

Languages: Ancient and one Language of your choice

Equipment:

Prospector[edit]

Skill Proficiencies: Athletics, Investigation

Tool Proficiency: Prospector's kit, plus one from the following list: Bombsmith's tools or Mason's tools

Equipment:

Rancher[edit]

Skill Proficiencies: Animal Handling, Athletics

Tool Proficiencies: Two from the following list: carpenter's tools, farmer's tools, land vehicles, and taxidermist's kit

Equipment: Common clothes, 20 feet of hemp rope tied into a lasso, a mule with a riding saddle and a sack containing 10 days of Feed, and a belt pouch containing 30 rupees. -- 229.1 rupees: 80 (mule), 100 (sadle), 10.1 (sack w/feed), 4 (rope), 25 (pouch w/20r) --

Ritualist[edit]

Skill Proficiencies: Medicine, Religion

Tool Proficiency: One from the following list: Brewer's supplies, Glassworker's tools, Jeweler's tools, Painter's supplies, or Weaver's tools

Languages: One Antique Language of your choice

Equipment:

Scavenger[edit]

Skill Proficiencies: Investigation, Perception

Tool Proficiency: Two from the following list: Fishing tackle, Prospector's kit, Tinker's tools and Woodcarver's tools

Equipment:

Smuggler[edit]

Skill Proficiencies: Deception, Sleight of Hand

Tool Proficiency: Disguise kit, Forgery kit

Equipment:

Spy[edit]

Skill Proficiencies: Deception, Insight

Tool Proficiency: One from the following list: Disguise kit, Forgery kit, or Thieves' tools

Languages: One Common Language of your choice

Equipment:

Street Performer[edit]

Skill Proficiencies: Performance, Sleight of Hand

Tool Proficiency: One Musical instrument or Gaming set

Languages: One Common Language of your choice

Equipment:

Yiga Clan[edit]

Skill Proficiencies: Arcana, Deception

Tool Proficiencies: Disguise kit

Languages: Ancient

Equipment: Traveler's clothes, a disguise kit, a mask of the Yiga clan, a small knife, and a pelt pouch containing 50 rupees.

Custom Background[edit]

If none of the above backgrounds appeal to you, or you simply want to customize your character's background, you can instead choose one of the following options.

Option 1[edit]

This option is for someone who wants to control all aspects of their background, creating a history for their character that perfectly matches their vision.

First, choose any two skills; you gain proficiency with these choices.
Next, choose either two tools, two languages, or one tool and one language; you gain proficiency with these choices as well.
Finally, choose the equipment package of any one background, or create your own by selecting equipment with a total value of 245 rupees.

Option 2[edit]

This option is for someone who wants to randomly create a background instead of using one of the defaults.

Firstly, roll a d20 two times. That determines your two skill proficiencies from your background, according to the chart below. Re-roll any duplicates.

d20 Skill Proficiency
01 Athletics
02 Acrobatics
03 Sleight of Hand
04 Stealth
05 Arcana
06 History
07 Investigation
08 Nature
09 Religion
10 Animal Handling
11 Insight
12 Medicine
13-14 Perception
15 Survival
16 Deception
17 Intimidation
18 Performance
19-20 Persuasion

Next, roll a d20 to determine your secondary proficiencies.

d20 Secondary Proficiency
01-02 Roll two languages.
03 Roll two artisan's tools.
04 Roll two musical instruments.
05 Roll two professional tools.
06 Land vehicles and water vehicles.
07-08 Roll a professional tool and roll a language.
09 Roll a professional tool and roll an artisan's tool.
10 Roll a professional tool and roll a musical instrument.
11 Roll a professional tool and flip d2 for a vehicle.
12-13 Roll an artisan's tool and a language.
14 Roll an artisan's tool and a musical instrument.
15 Roll a artisan's tool and flip d2 for a vehicle.
16-17 Roll a musical instrument and a language.
18 Roll a musical instrument and flip d2 for a vehicle.
19-20 Roll a language and flip d2 for a vehicle.

Lastly, roll a d20 to determine your equipment package. You gain the equipment package of the background corresponding to the die result.

d20 Equipment Package
01 Archivist
02 Bandit
03 Black Marketeer
04 Cartographer
05 Craftsman
06 Cultist
07 Drifter
08 Escaped Prisoner
09 Gravekeeper
10 Hyrule Guard
11 Hyrulean Noble
12 Merchant
13 Musician
14 Pariah
15 Priest
16 Prospector
17 Ritualist
18 Spy
19 Street Performer
20 Yiga Clan




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