Campaign Setting: Hyrule
- World of Hyrule
- Astrology
- Divisions of the known universe
- Geography
- Hyrule
- Akkala
- Central Province
- Eldin
- Faron
- Gerudo
- Hebra
- Lanaryu
- Necluda
- Ordona
- The Forsaken
- The Depths
- Termina
- Holodrum
- Subrosia
- Labrynna
- Drablands
- Islands of the Great Sea
- Islands of the Sky
- Religion
- Gods of Hyrule, their worship, and how they influence the world
- History
- History of the Light World as known by Hyruleans
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- Player's Guide
- Character Creation
- Races
- Common: deku scrubs, gerudo, gorons, hylians, and zora
- Uncommon: anouki, kokiri, koroks, rito, skull kids, and tokay
- Exotic Races
- Classes
- Fighter: brute, darknut, spellsword, sword savage, archer, tunic, hatamoto
- Oathsworn: champion, conqueror, druidic, knight, forsworn
- Opportunist: assassin, garo, mystic, skirmisher, instrumentalist, picaroon, survivor
- Hunter: scamp, sellsword, shaman, shifter, slayer, stalker, sylvan
- Researcher: occultist, technomancer, witch, wizzrobe
- Sage: earth, fire, forest, light, shadow, spirit, water, wind, discord
- Scion: dragon, fairy, mask, sword, poe, demon
- Backgrounds & Languages
- Feats
- Spells
- Equipment
- Armor
- Weapons
- Adventuring Gear
- Tools and Vehicles
- Potions and Poisons
- Mounts and Animals
- Other Goods and Services
- Downtime Activities
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- Dungeon Master's Guide
- Bestiary
- This world bears many monsters unique to it
- Legendary NPCs
- Figures of myth, history, and happenstance
- Traps
- Ruins, dungeons, and temples are littered with various hazards
- Treasure
- Marks of Prestige
- Blessings
- Epic Boons
- Artifacts
- Optional Rules
- Exotic Races
- Fragile Weapons
- Optional Actions
- Prestige Classes
- Recovery Hearts
- Targeted Attacks
- Adventures
- Quests, dungeons, and storylines ready for exploration
- Tables
- Tables for random generation of dungeons, encounters, treasure, etc.
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In the canonical The Legend of Zelda franchise, each game takes place at a different point in a unified timeline, with many entries being retconned into this timeline. This campaign setting instead strives to incorporate as many aspects from as many parts of the franchise into one unified point in time in which the campaign takes place. This setting intends to recreate the Light World on a much larger, more populated, and more realistic scale than has been possible in any video game to date.
This setting's Hyrule intends to resemble the kingdoms presented in A Link to the Past, Ocarina of Time, A Link Between Worlds, and to a lesser extent The Minish Cap and Twilight Princess, as these games all share a similar geography and level of technology.
Existing as entirely separate landmasses from Hyrule are Koholint Island (from Link's Awakening), Termina (Majora's Mask), Holodrum (Oracle of Seasons), and Labrynna (Oracle of Ages). In this setting they exist in the same dimension simultaneously as Hyrule, akin to neighboring kingdoms or countries. The Great Sea (from The Wind Waker and Phantom Hourglass) serves as the ocean which connects these various landmasses, and itself is intended to include countless uncharted islands waiting to be explored.
Light World[edit]
Twilight World[edit]
Dark World[edit]
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