OGC:Twist the Knife (3.5e Feat)

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This material is published under the OGL 1.0a.

Twist the Knife [General, Fighter Bonus, Tactical, Melee Attack]

You know how to make your blows especially painful — something that can be extremely useful if you’re attempting to distract a spellcaster.
Prerequisite: Base Attack Bonus +4
Benefit: You can perform this maneuver any time you make a melee attack. You take a –2 circumstance penalty on your attack roll, but if you’re successful the target must make a successful Fortitude save (DC 15) or take a –2 circumstance penalty on attack rolls and skill checks for the following two rounds. In addition, if the victim was casting a spell when he was struck, the DC of the Concentration check required to maintain the spell is increased by 2; this is in addition to the 2 point skill check penalty if the caster fails his Fortitude save.
Special: A fighter may take Twist the Knife as a bonus feat.




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Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Twist the Knife from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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