OGC:God's Eye (3.5e Prestige Class)

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This material is published under the OGL 1.0a.

God's Eye

A god’s eye is a spy in the service of the church. As such, god’s eyes often begin their lives as rogues, investigators, or bounty hunters, eventually hearing the call to take up religious orders. A god’s eye needs to be sharp-eyed and quick-witted. Combat is not her specialty, but she must be prepared to get out of the way of a blade if she’s caught in the open.

Becoming a God's Eye

To become a god's eye, a character must fulfill all of the following criteria.

Entry Requirements
Skills: Gather Information 8 ranks, Hide 8 ranks, Listen 8 ranks, Knowledge (religion) 2 ranks
Code of Conduct: A god’s eye is a servant of a particular deity. She must strictly adhere to the doctrine of her faith, and she must obey the orders of those higher then her in the hierarchy of her church. If she acts against the teachings of her faith, she loses all god’s eye spells and special abilities until she atones for her sins (using the atonement spell or a similar action).
Table: The God's Eye

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st +0 +0 +2 +0 Shadows of Divinity 0
2nd +1 +0 +3 +1 Soul Mark +2 1
3rd +2 +1 +3 +1 1 0
4th +3 +1 +4 +2 Soul Mark +3 1 1
5th +3 +1 +4 +2 Bonus Feat 1 1 0
6th +4 +2 +5 +3 Soul Mark +4 1 1 1
7th +5 +2 +5 +3 2 1 1 0
8th +6 +2 +6 +4 Soul Mark +5 2 1 1 1
9th +6 +3 +6 +4 Bonus Feat 2 2 1 1
10th +7 +3 +7 +5 Soul Mark +6 2 2 2 1

Class Skills (6 + Int modifier per level)
Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Cha), Hide (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Sleight of Hand (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language, Spellcraft (Int), Spot (Wis), Swim (Str).

Class Features

All of the following are class features of the lawkeeper.

Weapon and Armor Proficiency: A god’s eye is proficient with all simple weapons, the sap, the hand crossbow, the rapier, and the favored weapon of her god. She is proficient with the use of light armor, but not with shields.

Spells: Beginning at 1st level, a god's eye gains the ability to cast divine spells. To cast a spell, the god's eye must have a Wisdom score of at least 10 + the spell’s level. Bonus spells are based on Wisdom, and saving throws against god's eye spells have a DC of the 10 + spell's level + the god's eye Wisdom modifier. A god's eye prepares her spells just like a cleric; the spell list is provided below.

God's eyes choose spells from the following list.

1st—cloud the guilty mind, comprehend languages, detect heretic, detect magic, direct conversation, disguise self, message, mystical void, read the guilty face

2nd—cat's grace, cloak of silence, detect thoughts, eagle's splendor, final vision, nondetection, see the face, sending, undetectable alignment

3rd—ban, clairaudience/clairvoyance, darkvision, discern lies, invisibility, locate object

4th—detect scrying, freedom of movement, greater invisibility, locate creature, scrying, tongues

Shadows of Divinity: The faith of the god’s eye conceals her from her prey. She receives a divine (or profane, if she serves an evil god) bonus to any Hide or Move Silently check. This bonus is equal to 1 + half her god’s eye level.

Soul Mark: A god’s eye can call on the powers of her god to link her soul to that of her target, giving her tremendous insight into the location, thoughts, and actions of her marked prey. This has the following effects:

  • If the god’s eye takes a total defense action in combat, she may add her Soul Mark bonus to her AC against any attack made by a marked target. If she fights defensively, she receives half of the bonus against attacks made by marked targets. These bonuses are divine (or profane) and stack with the usual AC bonuses for defensive actions.
  • When she uses scrying, the god’s eye is considered to be familiar with her marked targets (inflicting a –5 penalty on the target’s Will save).
  • Finally, the saving throw DC of any divination spell that the god’s eye casts on a marked target is increased by the value of the mark.

A god’s eye can have one marked target for every point of Soul Mark bonus that she possesses; a 2nd-level god’s eye could have two marks at once, for example. Setting a mark is a standard action. The god’s eye must be within 60 feet of her target and have a clear line of sight. A god’s eye can break her link to a marked target as a free action, but she must wait for six hours before she can mark a new target using the vacated slot.

The Soul Mark ability can only be used against humanoid creatures.

Bonus Feat: At 5th and 9th levels, a god’s eye can pick an extra feat from the following list: Alertness, Careful Listener, Combat Expertise, Dodge, Hard to Fool, Improved Disarm, Investigator, Skill Focus (Gather Information), Skill Focus (Hide), Skill Focus (Sense Motive), Slippery Tongue, Stealthy.

The god’s eye must meet the prerequisites of any bonus feat she wishes to take.



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Stop hand.png God's Eye from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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Blood Drinking (3.5e Equipment)Bottled Spirits (3.5e Equipment)Circle of Thought (3.5e Equipment)Clinging (3.5e Equipment)Cloak of Shadows (3.5e Equipment)Collar of Dreamless Sleep (3.5e Equipment)Collar of Pain (3.5e Equipment)Collar of Pain Control Ring (3.5e Equipment)Death Coins (3.5e Equipment)Enchanted Manacles (3.5e Equipment)Figurine of Wondrous Power, Bloodhound (3.5e Equipment)Gloves of Subtle Casting (3.5e Equipment)Honor's Seat (3.5e Equipment)Key Talisman (3.5e Equipment)Mana Manacles (3.5e Equipment)Manacles of Ghostly Binding (3.5e Equipment)Manacles of Maintenance (3.5e Equipment)Mantle of the Inquisitor (3.5e Equipment)Message Stones (3.5e Equipment)Monocle of Aura Comparison (3.5e Equipment)Orb of Dimensional Stability (3.5e Equipment)Orb of Silence (3.5e Equipment)Phantom Blade (3.5e Equipment)Portable Cell (3.5e Equipment)Powder of Power (3.5e Equipment)Ring of Truth (3.5e Equipment)Robe of Deception (3.5e Equipment)Rod of Containment (3.5e Equipment)Sentinel Stone (3.5e Equipment)Sentinel Stone, Greater (3.5e Equipment)Silent Passenger (3.5e Equipment)Sleeper Net (3.5e Equipment)Spectacles of Speculation (3.5e Equipment)Spellbane's Bolt (3.5e Equipment)Spellbane's Bolt, Greater (3.5e Equipment)Stone of Wit (3.5e Equipment)Tentacle Rope (3.5e Equipment)Thought Disruption (3.5e Equipment)Trackless Boots (3.5e Equipment)
Spells
Agony (3.5e Spell)Anathema (3.5e Spell)Animate Net (3.5e Spell)Aural Disruption (3.5e Spell)Ban (3.5e Spell)Blood Spilled Anew (3.5e Spell)Bumble (3.5e Spell)Cloak of Silence (3.5e Spell)Cloud the Guilty Mind (3.5e Spell)Detect Bloodtraces (3.5e Spell)Detect Heretic (3.5e Spell)Detect Magical Residue (3.5e Spell)Detect Mystical Streams (3.5e Spell)Direct Conversation (3.5e Spell)Endure Pain (3.5e Spell)Excommunicate (3.5e Spell)Final Vision (3.5e Spell)Follow the Bloody Trail (3.5e Spell)Form Bloodstone (3.5e Spell)Garble (3.5e Spell)Greater Mark of Justice (3.5e Spell)Hinder (3.5e Spell)Indelible Mark (3.5e Spell)Induced Illiteracy (3.5e Spell)Light of Truth (3.5e Spell)Malediction (3.5e Spell)Mystic Opposition (3.5e Spell)Mystical Manacles (3.5e Spell)Mystical Void (3.5e Spell)Opposing Currents (3.5e Spell)Painful Truth (3.5e Spell)Pins and Needles (3.5e Spell)Read the Guilty Face (3.5e Spell)Scatterbrain (3.5e Spell)Scourge (3.5e Spell)See the Face (3.5e Spell)Sever from the Source (3.5e Spell)Sleep of the Unjust (3.5e Spell)Steal the Painful Memory (3.5e Spell)Testimony of the Broken Window (3.5e Spell)
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