OGC:Flareshot (3.5e Equipment)

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This material is published under the OGL 1.0a.
Flareshot
Arrow or Bolt
Critical: as weapon
Range Increment: -10 ft.
Damage: -2
Type: Piercing and Special
Cost: 80 gp/1 arrow or bolt
Weight: 1 lb./1 arrow or bolt

Description

This is a flashstone that has been carefully shaped and attached to an arrow or crossbow bolt, allowing it to be used from a greater distance. Due to its weight and shape, a flareshot bolt has a –1 penalty to attack rolls, a -2 penalty to damage rolls, and a -10 to the normal range increment of the weapon. When it strikes a hard surface, it detonates, with effects identical to those of a normal flashstone.

If a flareshot bolt strikes an unarmored creature, it will not detonate. If it strikes a creature wearing light armor or with a natural armor bonus of up to +3, there is a 35% chance it will detonate. If the creature is wearing medium armor or has a natural armor bonus or +4 or +5, there is a 60% chance it will detonate. If it strikes a target wearing heavy armor or with a natural armor bonus of +6 or greater, or if it hits a hard inanimate object, it will always detonate.

Raw Materials Cost: 26 gp; Craft (alchemy): DC 26; Craft (fletcher): DC 16



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Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Flareshot from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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