OGC:Mithral Net (3.5e Equipment)
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|This material is published under the OGL 1.0a.|
|Medium||1,000 gp||—||15 lbs.||15|
A net made out of mithral-laced rope, this has all the traits of a traditional fighting net, but is considerably more durable. It has a Hardness of 5 and 15 hit points, and can be burst with a Strength check (DC 28). Like mithral rope, this is an uncommon item that will only be found in certain regions.
A mithral net is used to entangle enemies. When you throw a mithral net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell.
An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The mithral net has a Hardness of 5 and 15 hit points and can be burst with a DC 28 Strength check (also a full-round action).
A mithral net is useful only against creatures within one size category of you.
A mithral net must be folded to be thrown effectively. The first time you throw your mithral net in a fight, you make a normal ranged touch attack roll. After the mithral net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a mithral net and twice that long for a nonproficient one to do so.