OGC:Justice (3.5e Cleric Domain)

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This material is published under the OGL 1.0a.

Justice Domain

Justice is blind; it has no inherent allegiance to good or to evil. The servant of Justice receives divine gifts that allow her to enforce the laws of her land and her church — the power to force truthful testimony from questionable witnesses and to bind the guilty to carry out their sentences. A priest of Justice has the power to mark criminals as enemies of the church, or even cut them off from the powers of the heavens entirely.

Deities

Any god concerned with law or justice.

Granted Powers

Knowledge (law) is a class skill. Add +1 to the saving throw DC of any Justice domain spell that you cast.

Justice Domain Spells

  1. Command. One subject obeys 1-word command for 1 round.
  2. Zone of Truth. Subjects within range cannot lie.
  3. Indelible Mark. Places a permanent mark on the victim.
  4. Lesser Geas. Commands subject of 7 HD or less.
  5. Mark of Justice. Designates action that will trigger curse on subject.
  6. Geas/Quest. As lesser geas, plus it affects any creature.
  7. Greater Mark of Justice. Designates action that will trigger malediction on subject.
  8. Scourge. Places one of a variety of curses on the subject.
  9. Imprisonment. Entombs subject beneath the earth.

An evil deity will grant painful truth in place of zone of truth. A cleric with the Justice domain can also prepare a specialized form of freedom as a 9th-level domain spell; this restricted version of freedom can only be used to release those imprisoned by another cleric of the same faith.



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Stop hand.png Justice from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Crime and Punishment Transcribed Content
Crime and Punishment
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Agony (3.5e Spell)Anathema (3.5e Spell)Animate Net (3.5e Spell)Aural Disruption (3.5e Spell)Ban (3.5e Spell)Blood Spilled Anew (3.5e Spell)Bumble (3.5e Spell)Cloak of Silence (3.5e Spell)Cloud the Guilty Mind (3.5e Spell)Detect Bloodtraces (3.5e Spell)Detect Heretic (3.5e Spell)Detect Magical Residue (3.5e Spell)Detect Mystical Streams (3.5e Spell)Direct Conversation (3.5e Spell)Endure Pain (3.5e Spell)Excommunicate (3.5e Spell)Final Vision (3.5e Spell)Follow the Bloody Trail (3.5e Spell)Form Bloodstone (3.5e Spell)Garble (3.5e Spell)Greater Mark of Justice (3.5e Spell)Hinder (3.5e Spell)Indelible Mark (3.5e Spell)Induced Illiteracy (3.5e Spell)Light of Truth (3.5e Spell)Malediction (3.5e Spell)Mystic Opposition (3.5e Spell)Mystical Manacles (3.5e Spell)Mystical Void (3.5e Spell)Opposing Currents (3.5e Spell)Painful Truth (3.5e Spell)Pins and Needles (3.5e Spell)Read the Guilty Face (3.5e Spell)Scatterbrain (3.5e Spell)Scourge (3.5e Spell)See the Face (3.5e Spell)Sever from the Source (3.5e Spell)Sleep of the Unjust (3.5e Spell)Steal the Painful Memory (3.5e Spell)Testimony of the Broken Window (3.5e Spell)
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