OGC:Collar of Pain (3.5e Equipment)
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This material is published under the OGL 1.0a. |
Collar of Pain
This is a thick band of blackened iron inlaid with mystical runes. It is hinged at the back, and will magically expand or contract to fit about the neck of a Small or Medium creature. When a collar of pain is forged, it’s bound to a specific collar of pain control ring. Only the wearer of the ring can open or close the latch on the front of the collar of pain, although the lock can be temporarily disabled by a knock or targeted dispel magic spell. A rogue (and only a rogue) can use Open Lock to open the latch (DC 25 + spell level).
If the wearer of the collar moves more than 40 feet away from the associated control ring, he suffers terrible pain. Each round he takes 2 points of nonlethal damage. His effective Dexterity is temporarily reduced by 2 and he takes a –4 penalty to attack rolls, skill checks, and ability checks. There is no saving throw against this effect, but Spell Resistance can block it as usual. If a creature with Spell Resistance stays beyond the range of the control ring, he must reroll the check every ten minutes. The pain and all of the associated penalties end as soon as the victim returns to within 40 feet of the ring.
Strong Abjuration, Divination, Necromancy, and Transmutation; CL 15; Craft Wondrous Item, arcane lock, knock, locate object, symbol of pain; Market Price: 140,000 gp; Weight: 2 lbs.
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