OGC:Sleep of the Unjust (3.5e Spell)
This material is published under the OGL 1.0a. |
Enchantment [Mind-Affecting] | |
Level: | Bard 0, Inquisitor 0, Lawkeeper 1, Sor/Wiz 0 |
---|---|
Components: | V, S |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature |
Duration: | 8 hours + 2 hours/level |
Saving Throw: | Will negates (see text) |
Spell Resistance: | Yes |
An unconscious target is forced into a deep coma.
While the traditional sleep spell can cause a waking creature to fall into a mystical torpor, this minor enchantment is more subtle. It has no effect whatsoever on targets who are fully conscious. But if it is cast on a target who is already unconscious or asleep, it places him into a deeper, almost comatose state. Sounds will not wake the victim of this spell, and he can be moved or stripped of his clothing with no risk of disturbing his rest. There are two things that can break the enchantment before it expires on its own: the victim will wake immediately if he takes damage, and an ally can wake him by taking a standard action (this is an application of the aid another action).
The victim of the spell gets a Will save to negate the effect. However, because the spell is amplifying an existing state, the DC of the save is increased by 3.
Back to Open Game Content → Complex Special Ability Components → Spells → Enchantment Spells
Back to Open Game Content → Complex Special Ability Components → Spells → Bard Spells
Back to Open Game Content → Complex Special Ability Components → Spells → Inquisitor Spells
Back to Open Game Content → Complex Special Ability Components → Spells → Lawkeeper Spells
Back to Open Game Content → Complex Special Ability Components → Spells → Sorcerer Spells
Back to Open Game Content → Complex Special Ability Components → Spells → Wizard Spells
Back to Main Page → Publication List → Publishers → Atlas Games → Crime and Punishment