OGC:Thought Disruption (3.5e Equipment)
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A weapon with this ability is enchanted to disrupt the thoughts of humanoid creatures. Any Small or Medium humanoid struck with the weapon must make a Will save (DC 13); if he fails, he can take no action in the following round. He is not stunned, so attackers receive no special advantages against him. The effect is similar to the spell daze, but any humanoid creature can be affected.
Faint Enchantment; CL 5; Craft Magic Arms and Armor, daze, hold person; Market Price: +1 modifier