OGC:General Feats

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General Feats: General feats have fewer restrictions than most class, racial and character creation feats.

D&D 3e Feats

Feat Prerequisites Summary


D&D 3.5e Feats

Feat Prerequisites Summary
Ancestor’s Commandments (3.5e Feat) Lawful alignment. Ignore fear-based penalties based on the occupation of your ancestors;
Awakened Blood (3.5e Feat) Your blood seethes with unchecked power.
Blood of Chaos (3.5e Feat) Chaotic alignment. The chaotic power in your blood enhances your ability to raise power in others.
Blood of Power (3.5e Feat) Ability to cast arcane spells. You can activate blood using arcane power.
Blood of Storms (3.5e Feat) Ability to use wild shape. The wild powers rise within you, and correspondingly raise the inborn might of others.
Blood of the Damned (3.5e Feat) Evil alignment, ability to rebuke undead. Dark power flows freely through you and into the blood of others
Blood of the Sacred (3.5e Feat) Good alignment, ability to turn undead. Light power flows freely through you and into the blood of others.
Breath Sweep (3.5e Feat) Proficient with dragon breather exotic weapon. You know how to turn your head without killing yourself while using a dragon breather.
Charms of Shadow (3.5e Feat) Ability to spontaneously cast arcane spells. You know the words that cause shadows to thicken and dance.
Eyes Like Embers (3.5e Feat) Kobold blood. Your glowing eyes distract your foes.
Eyes Like Stars (3.5e Feat) Eyes Like Embers, Kobold blood. You can cause your eyes to glow like stars.
Knee Biter (3.5e Feat) Base attack bonus +1, Small size. You can use your small size to target vulnerable areas in a fight.
Knee Cutter (3.5e Feat) Knee Biter, base attack bonus +3, Small size. You can use your small size to target vulnerable areas in a fight.
Master of Raising Power (3.5e Feat) Any ‘Blood of’ Feat. You have mastered the art of raising power with magical blood.
Master of the Blood (3.5e Feat) Any ‘Blood of’ Feat. You have mastered the art of activating the might dormant in the blood of magical creatures.
Oath of Ebore (3.5e Feat) Kobold blood. You have sworn to take your people’s power back from the gods themselves.
Oath of Matthias (3.5e Feat) Kobold blood. You have sworn to defend the divine dragons with your life and soul.
Oath of Sigrun (3.5e Feat) Kobold blood, Monk 1st level + You have sworn to tap into the primal powers of creation that lie buried in your soul.
Oath of Uwe (3.5e Feat) Kobold blood. You have sworn to uphold the dignity of the kobold people.
Arcane Ley Lines (3.5e Feat) Wisdom 13, ability to cast arcane spells Your arcane power can be used to attune to ley lines.
Bondsman (3.5e Feat) You are a master of ropes and manacles, which helps both when you’re trying to escape and when you’re binding an opponent.
Careful Listener (3.5e Feat) You have a talent for studying expressions and reading the true thoughts of a speaker.
Delusions of Grandeur (3.5e Feat) You've convinced yourself of your own importance and know how to ignore when people say otherwise.
Divine Ley Lines (3.5e Feat) Wisdom 13, ability to cast divine spells Your divine power can be used to attune to ley lines.
Group Tactics (3.5e Feat) Base Attack Bonus +1 You have trained in group tactics; you have learned to coordinate your attacks and create openings and opportunities when ganging up against a single target.
Hard to Fool (3.5e Feat) 3 or more ranks in one of the following: Bluff, Disguise, or Sleight of Hand. You are familiar with the tricks of con men and thieves; it’s hard to put anything past you.
Indomitable (3.5e Feat) Your mental discipline and astonishing strength of personality help you to resist both mental and physical compulsion.
Net Master (3.5e Feat) Proficiency with using the net as a weapon. You are an expert in the use of the fighting net. You know how to throw the net to increase its effect on a victim, and you are skilled at controlling the movements of your victim.
Slippery Tongue (3.5e Feat) 3 or more ranks in Bluff. You have a knack for bending the truth. By convincing yourself that your words are true, you can even evade mystical means of divination.
Spellsense (3.5e Feat) Wisdom 12, 2 or more ranks of Spellcraft Your keen intuition allows you to recognize the emanations of magic directed against you.
Twist the Knife (3.5e Feat) Base Attack Bonus +4 You know how to make your blows especially painful — something that can be extremely useful if you’re attempting to distract a spellcaster.
Raising the Heart's Blood (3.5e Feat) Any ‘Blood of’ Feat. You can raise your own inherent power.
Rolling Dive (3.5e Feat) Dexterity 13, Dodge, base attack bonus

+3, Small size.

You are adept at diving between the legs of large opponents.

D&D 5e Feats

Feat Prerequisites Summary
Abyssal Hide (5e Feat) The hide of a demon lays just beneath the surface of your skin.
Alchemical Artillerist (5e Feat) You have specialized in the numerous dangerous chemicals at the alchemist’s fingertips.
Balor Wings (5e Feat) Proficiency Bonus +4 or higher You have acquired the terrifying wings of a great demon.
Cardshark (5e Feat) Wisdom 13 or higher You are an expert at playing cards, odds, and people.
Cartomancy (5e Feat) Intelligence 13 or higher, and proficiency with game set (cards) Your supernatural insights and card-cunning are one and the same.
Chosen of Fortune (5e Feat) Intelligence 13 or higher Your shrewd mind for money quickly turns profits.
Couatl Crest (5e Feat) Proficiency Bonus +3 or higher You grow a feathery crest on your forehead.
Deva Wings (5e Feat) Proficiency Bonus +4 or higher Large, magnificent wings made from feathers of gold sprout out of your shoulder blades.
Devil’s Arm (5e Feat) Proficiency Bonus +4 or higher The ruby-red arm of a devil juts out of your shoulder.
Dretch Belch (5e Feat) Within your mouth is the wretched tongue of a dretch.
Holy Drive (5e Feat) The great machinations of the benign entities influencing existence resonate within your being.
Imp’s Eye (5e Feat) One of your eyes has been replaced with an eye from one of Hell’s lowliest denizens.
Infernal Horns (5e Feat) Proficiency Bonus +3 or higher Jutting forth from your skull are grisly horns from one of Hell’s devils.
Infernal Mask (5e Feat) Proficiency Bonus +3 or higher Your visage can contort and transform into a rictus that resembles the devil from whence it came.
Intuitive Diviner (5e Feat) Wisdom 13 or higher Your supernal insight originates from the hidden depths of your mind, and reaches into hidden realities.
Pernicious Poisoner (5e Feat) You have trained in the art of poison.
Planetar Visage (5e Feat) Proficiency Bonus +4 or higher You are able to call upon the divine to cover yourself in a celestial hide.
Solar Gaze (5e Feat) Proficiency Bonus +4 or higher Your stare embodies all of the authority of the great beyond.
Soul of Light (5e Feat) Proficiency Bonus +3 or higher Your soul overflows with divine energies siphoned from a true celestial.
Unicorn Horn (5e Feat) A horn sprouts from your forehead that attunes you to the energies of the higher planes.
Vrock Feathers (5e Feat) Proficiency Bonus +3 or higher You are able to sprout the feathers of a dreaded vrock.

d20M Feats

Feat Prerequisites Summary