OGC:Net Master (3.5e Feat)

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This material is published under the OGL 1.0a.

Net Master [General, Fighter Bonus, Equipment, Weapon]

You are an expert in the use of the fighting net. You know how to throw the net to increase its effect on a victim, and you are skilled at controlling the movements of your victim.
Prerequisite: Proficiency with using the net as a weapon.
Benefit: A net master receives a number of bonuses when using a net. To begin with, it only takes you one round to fold an unfolded net. In addition, when you catch someone in the net, your victim takes a –3 penalty on attack rolls and a –6 to her effective Dexterity. The DC of the Concentration check to cast a spell while entangled is increased to 17. Finally, you receive a +2 bonus to the opposed Strength checks when you use the trailing rope to limit the movement of your victim.
Normal: Without this feat, the penalty for being trapped in a net is a –2 to attack rolls and –4 to effective Dexterity. It normally takes two rounds for a proficient user to Dexterity a net and four rounds for a non-proficient user to do so.
Special: A fighter may take Net Master as a bonus feat.




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Section 15: Copyright Notice (Padlock.pngplace problems on the discussion page).
Stop hand.png Net Master from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Crime and Punishment Transcribed Content
Crime and Punishment
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Agony (3.5e Spell)Anathema (3.5e Spell)Animate Net (3.5e Spell)Aural Disruption (3.5e Spell)Ban (3.5e Spell)Blood Spilled Anew (3.5e Spell)Bumble (3.5e Spell)Cloak of Silence (3.5e Spell)Cloud the Guilty Mind (3.5e Spell)Detect Bloodtraces (3.5e Spell)Detect Heretic (3.5e Spell)Detect Magical Residue (3.5e Spell)Detect Mystical Streams (3.5e Spell)Direct Conversation (3.5e Spell)Endure Pain (3.5e Spell)Excommunicate (3.5e Spell)Final Vision (3.5e Spell)Follow the Bloody Trail (3.5e Spell)Form Bloodstone (3.5e Spell)Garble (3.5e Spell)Greater Mark of Justice (3.5e Spell)Hinder (3.5e Spell)Indelible Mark (3.5e Spell)Induced Illiteracy (3.5e Spell)Light of Truth (3.5e Spell)Malediction (3.5e Spell)Mystic Opposition (3.5e Spell)Mystical Manacles (3.5e Spell)Mystical Void (3.5e Spell)Opposing Currents (3.5e Spell)Painful Truth (3.5e Spell)Pins and Needles (3.5e Spell)Read the Guilty Face (3.5e Spell)Scatterbrain (3.5e Spell)Scourge (3.5e Spell)See the Face (3.5e Spell)Sever from the Source (3.5e Spell)Sleep of the Unjust (3.5e Spell)Steal the Painful Memory (3.5e Spell)Testimony of the Broken Window (3.5e Spell)
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