OGC:Scatterbrain (3.5e Spell)
From D&D Wiki
This material is published under the OGL 1.0a. |
Enchantment [Mind-Affecting] | |
Level: | Enchanter 5, Spellbane 5 |
---|---|
Components: | V, S |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Ray |
Duration: | Instant |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
The target forgets prepared spells.
This mystical bolt disrupts the mind of a spellcaster, selectively eliminating memories and causing her to forget the formulas she uses to perform acts of magic. Unless she makes a successful Will save, the victim loses 1d6 levels worth of prepared spells — +1 for every two levels of the caster. Begin by removing the spell of the highest possible level, then remove the spell of the next highest level, and so on; if there are multiple spells of the same level, select one randomly. Two 0-level spells are equal to one 1st-level spell.
Example: Til the spellbane strikes an 8th-level wizard with scatterbrain. Til rolls a 3 and adds 6 for his level, for a total of 9. The victim loses both of his stored 4th-level spells and one 1st-level spell. If the target had already used one of his 4th-level spells, he would lose a 4th-level spell, a 3rd-level spell, and a 2nd-level spell.
This spell requires you to make a successful ranged touch attack against your target. It has no effect on characters or creatures who do not cast spells.
Back to Open Game Content → Complex Special Ability Components → Spells → Enchantment Spells
Back to Open Game Content → Complex Special Ability Components → Spells → Wizard Spells
Back to Open Game Content → Complex Special Ability Components → Spells → Spellbane Spells
Back to Main Page → Publication List → Publishers → Atlas Games → Crime and Punishment