OGC:Iron Hands (3.5e Equipment)
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Effectively a pair of locked gauntlets, this object is designed to immobilize the wearer’s fingers and hands. A thick leather strap binds it tightly around the wearer’s wrists. While it’s attached, the wearer cannot use his hands to perform skills, hold objects, or cast spells that have somatic components. It’s very difficult to wriggle free of a pair of iron hands, requiring an Escape Artist check (DC 35). However, a Strength check (DC 23) can burst the wrist bond. Iron hands have a Hardness of 10 and 7 hit points.
Few nations make use of these unusual restraints. They are primarily found in advanced nations with a high concentration of sorcerers or wizards. Iron hands are normally designed for Small or Medium creatures.
Price: 30 gp; Weight: 6 lbs.
See also: Restraints