OGC:Animate Net (3.5e Spell)
This material is published under the OGL 1.0a. |
Transmutation | |
Level: | Sor/Wiz 2 |
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Components: | V, S |
Casting time: | 1 action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One rope net |
Duration: | 1 round/level |
Saving Throw: | None |
Spell Resistance: | No |
You can magically animate a rope net.
A more-powerful version of animate rope, this spell allows you to breathe life into a standard fighting net. In most respects, it is identical to animate rope, with the following notable differences.
A net can only target Tiny, Small, Medium, or Largecreatures. It has 5 hit points, and an entangled victim must make a Strength check of DC 25 to escape.
An animated net restricts movement more severely than an animated rope or a regular net. For the duration of the spell, anyone caught in the net receives the following penalties: –4 to attack rolls, –6 to effective Dexterity, Concentration check (DC 17) to cast a spell. Movement is reduced to one-quarter its normal value (or to zero if the net can anchor its trailing rope to something stationary). If the duration of the spell ends while a victim is still entangled, the penalties drop to –2 to attack and –4 to Dexterity, DC 15 for Concentration, and Movement is reduced to one-half its normal value.
If the net is attacking on its own, a target must be within two feet; the victim gets to make a Reflex save to avoid the net, using your DC for a 2nd-level spell. Alternately, you may throw the net at the target. In this case the range is increased to ten feet, but you must make a successful ranged touch attack against your intended victim (with the usual penalty if you are not proficient in the use of nets). If the net is unfolded, you take an additional –4 penalty on your attack roll. The net can fold itself as a one-round action.
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