OGC:Animate Net (3.5e Spell)

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This material is published under the OGL 1.0a.
Animate Net
Transmutation
Level: Sor/Wiz 2
Components: V, S
Casting time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Target: One rope net
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No


You can magically animate a rope net.

A more-powerful version of animate rope, this spell allows you to breathe life into a standard fighting net. In most respects, it is identical to animate rope, with the following notable differences.

A net can only target Tiny, Small, Medium, or Largecreatures. It has 5 hit points, and an entangled victim must make a Strength check of DC 25 to escape.

An animated net restricts movement more severely than an animated rope or a regular net. For the duration of the spell, anyone caught in the net receives the following penalties: –4 to attack rolls, –6 to effective Dexterity, Concentration check (DC 17) to cast a spell. Movement is reduced to one-quarter its normal value (or to zero if the net can anchor its trailing rope to something stationary). If the duration of the spell ends while a victim is still entangled, the penalties drop to –2 to attack and –4 to Dexterity, DC 15 for Concentration, and Movement is reduced to one-half its normal value.

If the net is attacking on its own, a target must be within two feet; the victim gets to make a Reflex save to avoid the net, using your DC for a 2nd-level spell. Alternately, you may throw the net at the target. In this case the range is increased to ten feet, but you must make a successful ranged touch attack against your intended victim (with the usual penalty if you are not proficient in the use of nets). If the net is unfolded, you take an additional –4 penalty on your attack roll. The net can fold itself as a one-round action.




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Stop hand.png Animate Net from Crime and Punishment, © 2003, Atlas Games; Author Keith Baker, based on original material by Keith Baker. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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Agony (3.5e Spell)Anathema (3.5e Spell)Animate Net (3.5e Spell)Aural Disruption (3.5e Spell)Ban (3.5e Spell)Blood Spilled Anew (3.5e Spell)Bumble (3.5e Spell)Cloak of Silence (3.5e Spell)Cloud the Guilty Mind (3.5e Spell)Detect Bloodtraces (3.5e Spell)Detect Heretic (3.5e Spell)Detect Magical Residue (3.5e Spell)Detect Mystical Streams (3.5e Spell)Direct Conversation (3.5e Spell)Endure Pain (3.5e Spell)Excommunicate (3.5e Spell)Final Vision (3.5e Spell)Follow the Bloody Trail (3.5e Spell)Form Bloodstone (3.5e Spell)Garble (3.5e Spell)Greater Mark of Justice (3.5e Spell)Hinder (3.5e Spell)Indelible Mark (3.5e Spell)Induced Illiteracy (3.5e Spell)Light of Truth (3.5e Spell)Malediction (3.5e Spell)Mystic Opposition (3.5e Spell)Mystical Manacles (3.5e Spell)Mystical Void (3.5e Spell)Opposing Currents (3.5e Spell)Painful Truth (3.5e Spell)Pins and Needles (3.5e Spell)Read the Guilty Face (3.5e Spell)Scatterbrain (3.5e Spell)Scourge (3.5e Spell)See the Face (3.5e Spell)Sever from the Source (3.5e Spell)Sleep of the Unjust (3.5e Spell)Steal the Painful Memory (3.5e Spell)Testimony of the Broken Window (3.5e Spell)
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